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path: root/src/ctaklm.c
AgeCommit message (Expand)Author
3 daysIncidental bugfixtslil clingman
3 daysMemory leak fixtslil clingman
3 daysThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
3 daysWorking on action lists to refactortslil clingman
3 daysStill tryingtslil clingman
3 daysHash collisionstslil clingman
3 daysFixed some important bugstslil clingman
3 daysAttempting Zobrist hashingtslil clingman
3 daysno speed increase ...tslil clingman
3 daysTrying caching to speed things uptslil clingman
3 daysShould now play out to the endtslil clingman
3 daysSlight fix to game looptslil clingman
3 daysRenamingtslil clingman
3 daysMany fixes, i think this is actually correcttslil clingman
3 daysExperimentingtslil clingman
3 daysCan't stop half-way through turntslil clingman
3 daysIn-lined as much as a i daretslil clingman
3 daysSlight bugtslil clingman
3 daysFirst steps towards character LCDtslil clingman
3 daysSaving cursor position was not a good ideatslil clingman
3 daysMultiplatform builds!tslil clingman
3 daysShed dependency of linenoisetslil clingman
3 daysFinally fixed move generationtslil clingman
3 daysAdded tunable search depth and self-playtslil clingman
3 daysNicer info, corrected strncmp --> strcmp in placestslil clingman
3 daysOpps, wrong stonetslil clingman
3 daysRevert "Starting work on MCU port"tslil clingman
3 daysIt works, but it's too slowtslil clingman
3 daysBetter statustslil clingman
3 daysWent back up to 1986 weightstslil
3 daysDragon is not separate, fixed concession, allowing playing as b/wtslil
3 daysChanged function back to macrotslil
3 daysThere was a bug in the minimax!tslil
3 daysBetter trained weights, an important oversight in minimax (steps <=)tslil
3 daysSo after a small tweak, it actually plays well!tslil
3 daysSeems tolerable, but not great. Still wont win or lose ???tslil
3 daysTrying alpha-beta pruning. There's a bug somewhere ...tslil
3 daysThere are still some bugs somewhere in minimax ...tslil
3 daysFixed minimax (!), fixed bugs in tak.ctslil
3 daysTrying minimaxtslil
3 daysHave to account for CPStslil
3 daysWell it works, and it's bad. Many bugs fixed in interimtslil
3 daysClosing in!tslil
3 daysone output (of course), Pade approximant of logistic for activationtslil
3 daysTrain on data that is close to the end of the game onlytslil
3 daysClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil
3 daysFixed a small bug in PTN parsing, other stufftslil
3 daysTabs for indentation, spaces for alignmenttslil
3 daysFixed indentation and some bugs, stats programmetslil
3 daysSet dialect to C99tslil