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path: root/src/ctaklm.c
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46 hoursStripping debug stufftslil clingman
46 hoursStill bugs...tslil clingman
46 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
46 hoursIncidental bugfixtslil clingman
46 hoursMemory leak fixtslil clingman
46 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
46 hoursWorking on action lists to refactortslil clingman
46 hoursStill tryingtslil clingman
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46 hoursHash collisionstslil clingman
46 hoursFixed some important bugstslil clingman
46 hoursAttempting Zobrist hashingtslil clingman
46 hoursno speed increase ...tslil clingman
46 hoursTrying caching to speed things uptslil clingman
46 hoursShould now play out to the endtslil clingman
46 hoursSlight fix to game looptslil clingman
46 hoursRenamingtslil clingman
46 hoursMany fixes, i think this is actually correcttslil clingman
46 hoursExperimentingtslil clingman
46 hoursCan't stop half-way through turntslil clingman
46 hoursIn-lined as much as a i daretslil clingman
46 hoursSlight bugtslil clingman
46 hoursFirst steps towards character LCDtslil clingman
46 hoursSaving cursor position was not a good ideatslil clingman
46 hoursMultiplatform builds!tslil clingman
46 hoursShed dependency of linenoisetslil clingman
46 hoursFinally fixed move generationtslil clingman
46 hoursAdded tunable search depth and self-playtslil clingman
46 hoursNicer info, corrected strncmp --> strcmp in placestslil clingman
46 hoursOpps, wrong stonetslil clingman
46 hoursRevert "Starting work on MCU port"tslil clingman
This reverts commit 43eec01361eb6174142180c29afef960e041514e.
46 hoursIt works, but it's too slowtslil clingman
46 hoursBetter statustslil clingman
46 hoursWent back up to 1986 weightstslil
46 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
46 hoursChanged function back to macrotslil
46 hoursThere was a bug in the minimax!tslil
46 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
46 hoursSo after a small tweak, it actually plays well!tslil
46 hoursSeems tolerable, but not great. Still wont win or lose ???tslil
46 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil
46 hoursThere are still some bugs somewhere in minimax ...tslil
In tinue it doesn't seem to choose a move
46 hoursFixed minimax (!), fixed bugs in tak.ctslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
46 hoursTrying minimaxtslil
46 hoursHave to account for CPStslil
46 hoursWell it works, and it's bad. Many bugs fixed in interimtslil
46 hoursClosing in!tslil
46 hoursone output (of course), Pade approximant of logistic for activationtslil
46 hoursTrain on data that is close to the end of the game onlytslil
46 hoursClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil
46 hoursFixed a small bug in PTN parsing, other stufftslil