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path: root/src/ctaklm.c
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45 hoursStill bugs...tslil clingman
45 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
45 hoursIncidental bugfixtslil clingman
45 hoursMemory leak fixtslil clingman
45 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
45 hoursWorking on action lists to refactortslil clingman
45 hoursStill tryingtslil clingman
45 hoursHash collisionstslil clingman
45 hoursFixed some important bugstslil clingman
45 hoursAttempting Zobrist hashingtslil clingman
45 hoursno speed increase ...tslil clingman
45 hoursTrying caching to speed things uptslil clingman
45 hoursShould now play out to the endtslil clingman
45 hoursSlight fix to game looptslil clingman
45 hoursRenamingtslil clingman
45 hoursMany fixes, i think this is actually correcttslil clingman
45 hoursExperimentingtslil clingman
45 hoursCan't stop half-way through turntslil clingman
45 hoursIn-lined as much as a i daretslil clingman
45 hoursSlight bugtslil clingman
45 hoursFirst steps towards character LCDtslil clingman
45 hoursSaving cursor position was not a good ideatslil clingman
45 hoursMultiplatform builds!tslil clingman
45 hoursShed dependency of linenoisetslil clingman
45 hoursFinally fixed move generationtslil clingman
45 hoursAdded tunable search depth and self-playtslil clingman
45 hoursNicer info, corrected strncmp --> strcmp in placestslil clingman
45 hoursOpps, wrong stonetslil clingman
45 hoursRevert "Starting work on MCU port"tslil clingman
45 hoursIt works, but it's too slowtslil clingman
45 hoursBetter statustslil clingman
45 hoursWent back up to 1986 weightstslil
45 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
45 hoursChanged function back to macrotslil
45 hoursThere was a bug in the minimax!tslil
45 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
45 hoursSo after a small tweak, it actually plays well!tslil
45 hoursSeems tolerable, but not great. Still wont win or lose ???tslil
45 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil
45 hoursThere are still some bugs somewhere in minimax ...tslil
45 hoursFixed minimax (!), fixed bugs in tak.ctslil
45 hoursTrying minimaxtslil
45 hoursHave to account for CPStslil
45 hoursWell it works, and it's bad. Many bugs fixed in interimtslil
45 hoursClosing in!tslil
45 hoursone output (of course), Pade approximant of logistic for activationtslil
45 hoursTrain on data that is close to the end of the game onlytslil
45 hoursClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil
45 hoursFixed a small bug in PTN parsing, other stufftslil
45 hoursTabs for indentation, spaces for alignmenttslil