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2 daysswitch to explicit game state & important bug fix & clang formattslil clingman
Previously the code base assumed that there was a single, global game state which was the implicit target of all actions taken. Looking ahead at architectural improvements, this has now been (almost entirely) made explicit and functions take tak_state_p where necessary (and also where unnecessary). Two important fixes to actions.c were made: - Previously when generating the possible stack moves, stack height overflows (> 15) were not taken into account and this resulted in the tree search corrupting the board state. Now action search does not list all legal actions, rather the subset of these encodeable by the implementation. - The check for crushing on a stack move was incorrect (too strict), and this resulted in many legitimate moves being igonored. Finally, in other changes, weights have also been improved by training all games instead of some subset for chosen players, and clang-format was run on the codebase.
2 daysWelcome geminict!tslil clingman
This is a special interface to negamax_cnn1986 which is designed to generate output for use in a CGI tak interface to be used over gemini. Also in this commit is a reformating of the various source files to use the traditional tab width of 8 spaces.
2 daysRename ct_k -> ct, IANAL but ...tslil
2 daysTEI interface working!tslil clingman
2 daysFairly important bug fixes to lcdlib, LCD now echoes input!tslil clingman
Input polling without line-buffering is done using ncurses, so the buildroot configuration had to change accordingly to include that library. The Makefile changed to accommodate stand-alone building of ct1986 and to include -lcurses where appropriate. There were also some typos about copying ct1986 and ctaklm to the correct directories.
2 daysAdded license information!tslil clingman
2 daysSmall oversighttslil clingman
2 daysSmall changes to build ct1986tslil clingman
2 daysAttempting Zobrist hashingtslil clingman
2 daysTrying caching to speed things uptslil clingman
2 daysShould now play out to the endtslil clingman
2 daysStarting work on LCD librarytslil clingman
2 daysSlight fix to game looptslil clingman
2 daysRenamingtslil clingman
2 daysVertical line is just incremented %2, i'll have to manually buffertslil clingman
charlcd.c:621 case '\n': /* * flush the remainder of the current line and * go to the beginning of the next line */ for (; priv->addr.x < lcd->bwidth; priv->addr.x++) lcd->ops->write_data(lcd, ' '); priv->addr.x = 0; priv->addr.y = (priv->addr.y + 1) % lcd->height; charlcd_gotoxy(lcd); break;
2 daysWorking on better output + build system refinementtslil clingman
2 daysForgot some file argumentstslil clingman
2 daysCan't stop half-way through turntslil clingman
2 daysIn-lined as much as a i daretslil clingman
2 daysClosing in on lcd!tslil clingman
2 daysCurrently segfaults. Maybe because serial is in use?tslil clingman
2 daysFirst steps towards character LCDtslil clingman