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2 daysRename ct_k -> ct, IANAL but ...tslil
2 daysTEI interface working!tslil clingman
2 daysTried some naive iterative deepening. Work on TEI interface nexttslil clingman
If TEI is implemented, then i could make use of Morten's racetrack (https://github.com/MortenLohne/racetrack) and develop a quantitative measure of the bot's performance. This is the current priority.
2 daysJust some #weightgoals ;)tslil clingman
It turns out that while i was training on a 0/1 classification problem, i was using 2*eval - 1. Training using this function instead, and on bot-dominated game choices (chosen_player in extract.sh) seems to have given a better evaluation function. At the least, Morten's swindle doesn't work anymore.
2 daysFairly important bug fixes to lcdlib, LCD now echoes input!tslil clingman
Input polling without line-buffering is done using ncurses, so the buildroot configuration had to change accordingly to include that library. The Makefile changed to accommodate stand-alone building of ct1986 and to include -lcurses where appropriate. There were also some typos about copying ct1986 and ctaklm to the correct directories.
2 daysTry to squeeze out a little more performancetslil clingman
``Common wisdom'' dictates that placements are often better than stack moves, so we bias the generated move list in this fashion. Seems to be a little faster.
2 daysPurged uninteresting statisticstslil
2 daysAdded license information!tslil clingman
2 daysPrint progress before recursion rather than aftertslil clingman
2 daysTypotslil clingman
2 daysRemoved treap in favour of linked-list chained hash tabletslil clingman
2 daysIt would appear that any function call whatsoever is slower :/tslil clingman
For now we'll stay with directly recomputing it at each non-terminal node
2 daysI don't have the presence of mind to debug this right nowtslil clingman
2 daysSomehting along these lines, i'm tiredtslil clingman
2 daysSmall changes to build ct1986tslil clingman
2 daysStoring best moves!tslil clingman
2 daysThis matches alpha-beta!tslil clingman
2 daysStable negamax-alpha-beta fail-softtslil clingman
2 daysOnce again, adding TT changes the outcometslil clingman
2 daysActually it seems before i was mis-countingtslil clingman
2 daysThere is still a bug, it doesn't appear to be checking enoughtslil clingman
2 daysStripping debug stufftslil clingman
2 daysIt was a silly typo! Hoorah!tslil clingman
2 daysStill bugs...tslil clingman
2 daysStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
2 daysThere's still something wrongtslil clingman
2 daysThis looks better to me and confirms scribbles on papertslil clingman
2 daysI don't understand why action_list.c:306 != 259tslil clingman
2 daysThere are still some bugs in the undo almost surely...tslil clingman
2 daysLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
2 daysThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
2 daysWorking on action lists to refactortslil clingman
2 daysStill tryingtslil clingman
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2 daysHash collisionstslil clingman
2 daysFixed some important bugstslil clingman
2 daysAttempting Zobrist hashingtslil clingman
2 daysNot correct usage, need to try hashingtslil clingman
2 daysno speed increase ...tslil clingman
2 daysTrying caching to speed things uptslil clingman
2 daysThanks compile warnings!tslil clingman
2 daysStarting work on LCD librarytslil clingman
2 daysFinally (?) fixed winning avoidancetslil clingman
2 daysRenamingtslil clingman
2 daysMany fixes, i think this is actually correcttslil clingman
2 daysExperimentingtslil clingman
2 daysMerge branch 'pi'tslil clingman
2 daysCompiler warningtslil clingman
2 daysFinally fixed move generationtslil clingman
2 daysCan't stop half-way through turntslil clingman
2 daysIn-lined as much as a i daretslil clingman