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2 daysThere is still a bug, it doesn't appear to be checking enoughtslil clingman
2 daysStripping debug stufftslil clingman
2 daysIt was a silly typo! Hoorah!tslil clingman
2 daysStill bugs...tslil clingman
2 daysStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
2 daysThere's still something wrongtslil clingman
2 daysThis looks better to me and confirms scribbles on papertslil clingman
2 daysI don't understand why action_list.c:306 != 259tslil clingman
2 daysThere are still some bugs in the undo almost surely...tslil clingman
2 daysLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
2 daysThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
2 daysWorking on action lists to refactortslil clingman
2 daysStill tryingtslil clingman
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2 daysHash collisionstslil clingman
2 daysFixed some important bugstslil clingman
2 daysAttempting Zobrist hashingtslil clingman
2 daysNot correct usage, need to try hashingtslil clingman
2 daysno speed increase ...tslil clingman
2 daysTrying caching to speed things uptslil clingman
2 daysThanks compile warnings!tslil clingman
2 daysStarting work on LCD librarytslil clingman
2 daysFinally (?) fixed winning avoidancetslil clingman
2 daysRenamingtslil clingman
2 daysMany fixes, i think this is actually correcttslil clingman
2 daysExperimentingtslil clingman
2 daysMerge branch 'pi'tslil clingman
2 daysCompiler warningtslil clingman
2 daysFinally fixed move generationtslil clingman
2 daysCan't stop half-way through turntslil clingman
2 daysIn-lined as much as a i daretslil clingman
2 daysFinally fixed memory order of weights!tslil clingman
2 daysOpps, wrong stonetslil clingman
2 daysInlined placements, should be fastertslil clingman
2 daysMemory oob fixtslil clingman
2 daysRevert "Starting work on MCU port"tslil clingman
This reverts commit 43eec01361eb6174142180c29afef960e041514e.
2 daysFirst steps towards character LCDtslil clingman
2 daysLeftover from another branchtslil clingman
2 daysStarting work on MCU porttslil clingman
2 daysNew weights from a wider trainingtslil clingman
2 daysBeginning to work on probabilistic depth now that MCU is outtslil clingman
2 daysWent back up to 1986 weightstslil
2 daysQuick sketch of non-determinismtslil
2 daysAnother road bugtslil
2 daysDragon is not separate, fixed concession, allowing playing as b/wtslil
2 daysChanged function back to macrotslil
2 daysThere was a bug in the minimax!tslil
2 daysBetter trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
2 daysSo after a small tweak, it actually plays well!tslil
2 daysSeems tolerable, but not great. Still wont win or lose ???tslil
2 daysTrying alpha-beta pruning. There's a bug somewhere ...tslil