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47 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
47 hoursStripping debug stufftslil clingman
47 hoursIt was a silly typo! Hoorah!tslil clingman
47 hoursStill bugs...tslil clingman
47 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
47 hoursThere's still something wrongtslil clingman
47 hoursThis looks better to me and confirms scribbles on papertslil clingman
47 hoursI don't understand why action_list.c:306 != 259tslil clingman
47 hoursThere are still some bugs in the undo almost surely...tslil clingman
47 hoursLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
47 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
47 hoursWorking on action lists to refactortslil clingman
47 hoursStill tryingtslil clingman
47 hoursHash collisionstslil clingman
47 hoursFixed some important bugstslil clingman
47 hoursAttempting Zobrist hashingtslil clingman
47 hoursNot correct usage, need to try hashingtslil clingman
47 hoursno speed increase ...tslil clingman
47 hoursTrying caching to speed things uptslil clingman
47 hoursThanks compile warnings!tslil clingman
47 hoursStarting work on LCD librarytslil clingman
47 hoursFinally (?) fixed winning avoidancetslil clingman
47 hoursRenamingtslil clingman
47 hoursMany fixes, i think this is actually correcttslil clingman
47 hoursExperimentingtslil clingman
47 hoursMerge branch 'pi'tslil clingman
47 hoursCompiler warningtslil clingman
47 hoursFinally fixed move generationtslil clingman
47 hoursCan't stop half-way through turntslil clingman
47 hoursIn-lined as much as a i daretslil clingman
47 hoursFinally fixed memory order of weights!tslil clingman
47 hoursOpps, wrong stonetslil clingman
47 hoursInlined placements, should be fastertslil clingman
47 hoursMemory oob fixtslil clingman
47 hoursRevert "Starting work on MCU port"tslil clingman
47 hoursFirst steps towards character LCDtslil clingman
47 hoursLeftover from another branchtslil clingman
47 hoursStarting work on MCU porttslil clingman
47 hoursNew weights from a wider trainingtslil clingman
47 hoursBeginning to work on probabilistic depth now that MCU is outtslil clingman
47 hoursWent back up to 1986 weightstslil
47 hoursQuick sketch of non-determinismtslil
47 hoursAnother road bugtslil
47 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
47 hoursChanged function back to macrotslil
47 hoursThere was a bug in the minimax!tslil
47 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
47 hoursSo after a small tweak, it actually plays well!tslil
47 hoursSeems tolerable, but not great. Still wont win or lose ???tslil
47 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil