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ctak
action_list_caching
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An implementation of Tak and a computer opponent in C
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Author
2 days
Actually it seems before i was mis-counting
tslil clingman
2 days
There is still a bug, it doesn't appear to be checking enough
tslil clingman
2 days
Stripping debug stuff
tslil clingman
2 days
It was a silly typo! Hoorah!
tslil clingman
2 days
Still bugs...
tslil clingman
2 days
Still some bugs, standing stone becomes flat at depth4 self-play??
tslil clingman
2 days
There's still something wrong
tslil clingman
2 days
This looks better to me and confirms scribbles on paper
tslil clingman
2 days
I don't understand why action_list.c:306 != 259
tslil clingman
2 days
There are still some bugs in the undo almost surely...
tslil clingman
2 days
Lots of bugfixes, mostly uint vs int. Still weirdness in game
tslil clingman
2 days
This is the basic idea, there's ≥ 1 bug (generates illegals...)
tslil clingman
2 days
Working on action lists to refactor
tslil clingman
2 days
Still trying
tslil clingman
|
2 days
Hash collisions
tslil clingman
2 days
Fixed some important bugs
tslil clingman
2 days
Attempting Zobrist hashing
tslil clingman
2 days
Not correct usage, need to try hashing
tslil clingman
2 days
no speed increase ...
tslil clingman
2 days
Trying caching to speed things up
tslil clingman
2 days
Thanks compile warnings!
tslil clingman
2 days
Starting work on LCD library
tslil clingman
2 days
Finally (?) fixed winning avoidance
tslil clingman
2 days
Renaming
tslil clingman
2 days
Many fixes, i think this is actually correct
tslil clingman
2 days
Experimenting
tslil clingman
2 days
Merge branch 'pi'
tslil clingman
2 days
Compiler warning
tslil clingman
2 days
Finally fixed move generation
tslil clingman
2 days
Can't stop half-way through turn
tslil clingman
2 days
In-lined as much as a i dare
tslil clingman
2 days
Finally fixed memory order of weights!
tslil clingman
2 days
Opps, wrong stone
tslil clingman
2 days
Inlined placements, should be faster
tslil clingman
2 days
Memory oob fix
tslil clingman
2 days
Revert "Starting work on MCU port"
tslil clingman
This reverts commit 43eec01361eb6174142180c29afef960e041514e.
2 days
First steps towards character LCD
tslil clingman
2 days
Leftover from another branch
tslil clingman
2 days
Starting work on MCU port
tslil clingman
2 days
New weights from a wider training
tslil clingman
2 days
Beginning to work on probabilistic depth now that MCU is out
tslil clingman
2 days
Went back up to 1986 weights
tslil
2 days
Quick sketch of non-determinism
tslil
2 days
Another road bug
tslil
2 days
Dragon is not separate, fixed concession, allowing playing as b/w
tslil
2 days
Changed function back to macro
tslil
2 days
There was a bug in the minimax!
tslil
2 days
Better trained weights, an important oversight in minimax (steps <=)
tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
2 days
So after a small tweak, it actually plays well!
tslil
2 days
Seems tolerable, but not great. Still wont win or lose ???
tslil
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