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2026-09-12still observing non-monotonic improvements between training generationstslil
2026-09-12flood fill for roads, fix dragon, memoise leaf eval, enable diagonal in nn_tr...tslil
2026-09-11move from single candidate td-leaf with gating to tournament of a populationtslil
2026-09-10credit Mitchell Riley: we can drop 65 parameters for about the same strength;...tslil
2026-09-10use silu instead of relu with the intuition being that we avoid dead neuronstslil
2026-09-09~25% speedup in selfplay due to: incremental zobrist hashing, smarter road ch...tslil
2026-09-07cleanup, match now plays pairs of symmetric gamestslil
2026-09-05adding more thoroughly trained 6x6 weights, but it's clear that we're not sca...tslil
2026-09-05training rework, best weights so far*tslil
2026-09-04TD-leaf and another negamax bugtslil
2026-09-02TD(lambda), and a big reworktslil
2026-05-05fix longstanding negamax bugtslil
2023-01-29switch to returning an array of actions instead of a linked listaction_arraytslil clingman
2023-01-21might as well enable size 6tslil clingman
2023-01-19Change transposition table lookup policytslil clingman
2023-01-16switch to explicit game state & important bug fix & clang formattslil clingman
2023-01-15new neural network arch (faster + better) & minor changes + fixestslil clingman
2021-10-05Welcome geminict!tslil clingman
2021-07-09More towel wringing: re-implemented check_road_colourtslil clingman
2021-06-01Trying to make things fastertslil
2021-03-28Fix copyright notice in files, and small preemptive optimisationtslil clingman
2021-02-05Rename ct_k -> ct, IANAL but ...tslil
2021-02-05TEI interface working!tslil clingman
2021-02-01Tried some naive iterative deepening. Work on TEI interface nexttslil clingman
2021-01-31Just some #weightgoals ;)tslil clingman
2021-01-31Fairly important bug fixes to lcdlib, LCD now echoes input!tslil clingman
2021-01-30Try to squeeze out a little more performancetslil clingman
2021-01-29Purged uninteresting statisticstslil
2021-01-28Added license information!tslil clingman
2021-01-28Print progress before recursion rather than aftertslil clingman
2021-01-28Typotslil clingman
2021-01-28Removed treap in favour of linked-list chained hash tabletslil clingman
2021-01-28It would appear that any function call whatsoever is slower :/tslil clingman
2021-01-26I don't have the presence of mind to debug this right nowtslil clingman
2021-01-26Somehting along these lines, i'm tiredtslil clingman
2021-01-26Small changes to build ct1986tslil clingman
2021-01-26Storing best moves!tslil clingman
2021-01-26This matches alpha-beta!tslil clingman
2021-01-26Stable negamax-alpha-beta fail-softtslil clingman
2021-01-26Once again, adding TT changes the outcometslil clingman
2021-01-26Actually it seems before i was mis-countingtslil clingman
2021-01-26There is still a bug, it doesn't appear to be checking enoughtslil clingman
2021-01-25Stripping debug stufftslil clingman
2021-01-25It was a silly typo! Hoorah!tslil clingman
2021-01-25Still bugs...tslil clingman
2021-01-25Still some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
2021-01-25There's still something wrongtslil clingman
2021-01-25This looks better to me and confirms scribbles on papertslil clingman
2021-01-25I don't understand why action_list.c:306 != 259tslil clingman
2021-01-25There are still some bugs in the undo almost surely...tslil clingman