| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-09 | More towel wringing: re-implemented check_road_colour | tslil clingman | |
| Previously check_win would call check_road_colour once for each road colour, and check_road_colour would call a depth-first search (DFS) for each of the two axes. This meant that we were doing (up to) *four* depth-first searches for each call of check_win. I have replaced both axial DFS with the world's worst TM implementation of a connected component generation algorithm backed by the least guaranteed disjoint set data structure. Essentially doing anything about union find correctly is slower than just ... not doing it. Although we lose the asymptotic complexity, in practice we're doing this millions of times per turn, for a fixed board size and that's what matters. All in all, it appears that i've managed to shave about 69ns off check_win, per call -- nice! This amounts to 50ms or so saved at depth 5 per engine move, in one of my test games. Unfortunately nearly 99% of the time is still taken by evaluating the convolutional neural network. It's slow. | |||
| 2021-06-01 | Trying to make things faster | tslil | |
| I tried the following, but they all made things worse: - moving away from the singly-linked (tail tracking) list for actions by: + using an array zipper for a deque + using an array to poorly hold a floating deque - caching the results of generating move lists in the transposition table and then + copying the resulting list/zip/deque instead of generating it + applying the move-to-front without copying, but this made the search order worse. Presumably in this case shallower nodes were messing up the search tree with garbage moves? I think some of this is not supposed to happen, but i have just the right combination of poor evaluation function and naively ordered and cheap move generation that i'm in a local minimum here. | |||
| 2021-03-28 | Fix copyright notice in files, and small preemptive optimisation | tslil clingman | |
| Eventually there'll be a more complicated data generation step than the one we're presently using, so having it in-lined in the loop is wasteful. Ideally also this would be update per ply and we could avoid recalculating it entirely for every query -- though it's probably ``fast enough'' for now. Also, caching is WIP. | |||
| 2021-02-05 | Rename ct_k -> ct, IANAL but ... | tslil | |
| 2021-02-05 | TEI interface working! | tslil clingman | |
| 2021-02-01 | Tried some naive iterative deepening. Work on TEI interface next | tslil clingman | |
| If TEI is implemented, then i could make use of Morten's racetrack (https://github.com/MortenLohne/racetrack) and develop a quantitative measure of the bot's performance. This is the current priority. | |||
| 2021-01-31 | Just some #weightgoals ;) | tslil clingman | |
| It turns out that while i was training on a 0/1 classification problem, i was using 2*eval - 1. Training using this function instead, and on bot-dominated game choices (chosen_player in extract.sh) seems to have given a better evaluation function. At the least, Morten's swindle doesn't work anymore. | |||
| 2021-01-31 | Fairly important bug fixes to lcdlib, LCD now echoes input! | tslil clingman | |
| Input polling without line-buffering is done using ncurses, so the buildroot configuration had to change accordingly to include that library. The Makefile changed to accommodate stand-alone building of ct1986 and to include -lcurses where appropriate. There were also some typos about copying ct1986 and ctaklm to the correct directories. | |||
| 2021-01-30 | Try to squeeze out a little more performance | tslil clingman | |
| ``Common wisdom'' dictates that placements are often better than stack moves, so we bias the generated move list in this fashion. Seems to be a little faster. | |||
| 2021-01-29 | Purged uninteresting statistics | tslil | |
| 2021-01-28 | Added license information! | tslil clingman | |
| 2021-01-28 | Print progress before recursion rather than after | tslil clingman | |
| 2021-01-28 | Typo | tslil clingman | |
| 2021-01-28 | Removed treap in favour of linked-list chained hash table | tslil clingman | |
| 2021-01-28 | It would appear that any function call whatsoever is slower :/ | tslil clingman | |
| For now we'll stay with directly recomputing it at each non-terminal node | |||
| 2021-01-26 | I don't have the presence of mind to debug this right now | tslil clingman | |
| 2021-01-26 | Somehting along these lines, i'm tired | tslil clingman | |
| 2021-01-26 | Small changes to build ct1986 | tslil clingman | |
| 2021-01-26 | Storing best moves! | tslil clingman | |
| 2021-01-26 | This matches alpha-beta! | tslil clingman | |
| 2021-01-26 | Stable negamax-alpha-beta fail-soft | tslil clingman | |
| 2021-01-26 | Once again, adding TT changes the outcome | tslil clingman | |
| 2021-01-26 | Actually it seems before i was mis-counting | tslil clingman | |
| 2021-01-26 | There is still a bug, it doesn't appear to be checking enough | tslil clingman | |
| 2021-01-25 | Stripping debug stuff | tslil clingman | |
| 2021-01-25 | It was a silly typo! Hoorah! | tslil clingman | |
| 2021-01-25 | Still bugs... | tslil clingman | |
| 2021-01-25 | Still some bugs, standing stone becomes flat at depth4 self-play?? | tslil clingman | |
| 2021-01-25 | There's still something wrong | tslil clingman | |
| 2021-01-25 | This looks better to me and confirms scribbles on paper | tslil clingman | |
| 2021-01-25 | I don't understand why action_list.c:306 != 259 | tslil clingman | |
| 2021-01-25 | There are still some bugs in the undo almost surely... | tslil clingman | |
| 2021-01-25 | Lots of bugfixes, mostly uint vs int. Still weirdness in game | tslil clingman | |
| 2021-01-24 | This is the basic idea, there's ≥ 1 bug (generates illegals...) | tslil clingman | |
| 2021-01-24 | Working on action lists to refactor | tslil clingman | |
| 2021-01-24 | Still trying | tslil clingman | |
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| 2021-01-23 | Hash collisions | tslil clingman | |
| 2021-01-23 | Fixed some important bugs | tslil clingman | |
| 2021-01-23 | Attempting Zobrist hashing | tslil clingman | |
| 2021-01-23 | Not correct usage, need to try hashing | tslil clingman | |
| 2021-01-23 | no speed increase ... | tslil clingman | |
| 2021-01-22 | Trying caching to speed things up | tslil clingman | |
| 2021-01-22 | Thanks compile warnings! | tslil clingman | |
| 2021-01-21 | Starting work on LCD library | tslil clingman | |
| 2021-01-21 | Finally (?) fixed winning avoidance | tslil clingman | |
| 2021-01-21 | Renaming | tslil clingman | |
| 2021-01-21 | Many fixes, i think this is actually correct | tslil clingman | |
| 2021-01-21 | Experimenting | tslil clingman | |
| 2021-01-20 | Merge branch 'pi' | tslil clingman | |
| 2021-01-20 | Can't stop half-way through turn | tslil clingman | |
