| Age | Commit message (Expand) | Author |
| 48 hours | Once again, adding TT changes the outcome | tslil clingman |
| 48 hours | Actually it seems before i was mis-counting | tslil clingman |
| 48 hours | There is still a bug, it doesn't appear to be checking enough | tslil clingman |
| 48 hours | Stripping debug stuff | tslil clingman |
| 48 hours | It was a silly typo! Hoorah! | tslil clingman |
| 48 hours | Still bugs... | tslil clingman |
| 48 hours | Still some bugs, standing stone becomes flat at depth4 self-play?? | tslil clingman |
| 48 hours | There's still something wrong | tslil clingman |
| 48 hours | This looks better to me and confirms scribbles on paper | tslil clingman |
| 48 hours | I don't understand why action_list.c:306 != 259 | tslil clingman |
| 48 hours | There are still some bugs in the undo almost surely... | tslil clingman |
| 48 hours | Lots of bugfixes, mostly uint vs int. Still weirdness in game | tslil clingman |
| 48 hours | This is the basic idea, there's ≥ 1 bug (generates illegals...) | tslil clingman |
| 48 hours | Working on action lists to refactor | tslil clingman |
| 48 hours | Still trying | tslil clingman |
| 48 hours | Hash collisions | tslil clingman |
| 48 hours | Fixed some important bugs | tslil clingman |
| 48 hours | Attempting Zobrist hashing | tslil clingman |
| 48 hours | Not correct usage, need to try hashing | tslil clingman |
| 48 hours | no speed increase ... | tslil clingman |
| 48 hours | Trying caching to speed things up | tslil clingman |
| 48 hours | Thanks compile warnings! | tslil clingman |
| 48 hours | Starting work on LCD library | tslil clingman |
| 48 hours | Finally (?) fixed winning avoidance | tslil clingman |
| 48 hours | Renaming | tslil clingman |
| 48 hours | Many fixes, i think this is actually correct | tslil clingman |
| 48 hours | Experimenting | tslil clingman |
| 48 hours | Merge branch 'pi' | tslil clingman |
| 48 hours | Compiler warning | tslil clingman |
| 48 hours | Finally fixed move generation | tslil clingman |
| 48 hours | Can't stop half-way through turn | tslil clingman |
| 48 hours | In-lined as much as a i dare | tslil clingman |
| 48 hours | Finally fixed memory order of weights! | tslil clingman |
| 48 hours | Opps, wrong stone | tslil clingman |
| 48 hours | Inlined placements, should be faster | tslil clingman |
| 48 hours | Memory oob fix | tslil clingman |
| 48 hours | Revert "Starting work on MCU port" | tslil clingman |
| 48 hours | First steps towards character LCD | tslil clingman |
| 48 hours | Leftover from another branch | tslil clingman |
| 48 hours | Starting work on MCU port | tslil clingman |
| 48 hours | New weights from a wider training | tslil clingman |
| 48 hours | Beginning to work on probabilistic depth now that MCU is out | tslil clingman |
| 48 hours | Went back up to 1986 weights | tslil |
| 48 hours | Quick sketch of non-determinism | tslil |
| 48 hours | Another road bug | tslil |
| 48 hours | Dragon is not separate, fixed concession, allowing playing as b/w | tslil |
| 48 hours | Changed function back to macro | tslil |
| 48 hours | There was a bug in the minimax! | tslil |
| 48 hours | Better trained weights, an important oversight in minimax (steps <=) | tslil |
| 48 hours | So after a small tweak, it actually plays well! | tslil |