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48 hoursFinally (?) fixed winning avoidancetslil clingman
48 hoursRenamingtslil clingman
48 hoursMany fixes, i think this is actually correcttslil clingman
48 hoursExperimentingtslil clingman
48 hoursMerge branch 'pi'tslil clingman
48 hoursCompiler warningtslil clingman
48 hoursFinally fixed move generationtslil clingman
48 hoursCan't stop half-way through turntslil clingman
48 hoursIn-lined as much as a i daretslil clingman
48 hoursFinally fixed memory order of weights!tslil clingman
48 hoursOpps, wrong stonetslil clingman
48 hoursInlined placements, should be fastertslil clingman
48 hoursMemory oob fixtslil clingman
48 hoursRevert "Starting work on MCU port"tslil clingman
This reverts commit 43eec01361eb6174142180c29afef960e041514e.
48 hoursFirst steps towards character LCDtslil clingman
48 hoursLeftover from another branchtslil clingman
48 hoursStarting work on MCU porttslil clingman
48 hoursNew weights from a wider trainingtslil clingman
48 hoursBeginning to work on probabilistic depth now that MCU is outtslil clingman
48 hoursWent back up to 1986 weightstslil
48 hoursQuick sketch of non-determinismtslil
48 hoursAnother road bugtslil
48 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
48 hoursChanged function back to macrotslil
48 hoursThere was a bug in the minimax!tslil
48 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
48 hoursSo after a small tweak, it actually plays well!tslil
48 hoursSeems tolerable, but not great. Still wont win or lose ???tslil
48 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil
48 hoursFixed minimax (!), fixed bugs in tak.ctslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
48 hoursTrying minimaxtslil
48 hoursCrass errortslil
48 hoursWeights?tslil
48 hoursWider?tslil
48 hoursTrying various things to teach titslil
48 hoursHave to account for CPStslil
48 hoursWell it works, and it's bad. Many bugs fixed in interimtslil
48 hoursClosing in!tslil
48 hoursAuto-generating weightstslil
48 hoursNew weightstslil
48 hoursone output (of course), Pade approximant of logistic for activationtslil
48 hoursTrain on data that is close to the end of the game onlytslil
48 hoursThis finally works!tslil
48 hoursClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil
48 hoursThis is the general idea, but i'm sure order is incorrect somewheretslil
48 hoursStarting on importing network!tslil
48 hoursFixed a small bug in PTN parsing, other stufftslil
48 hoursCheck for road wins before flat winstslil
48 hoursTabs for indentation, spaces for alignmenttslil
48 hoursFixed indentation and some bugs, stats programmetslil