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2 daysRenamingtslil clingman
2 daysMany fixes, i think this is actually correcttslil clingman
2 daysExperimentingtslil clingman
2 daysMerge branch 'pi'tslil clingman
2 daysCompiler warningtslil clingman
2 daysFinally fixed move generationtslil clingman
2 daysCan't stop half-way through turntslil clingman
2 daysIn-lined as much as a i daretslil clingman
2 daysFinally fixed memory order of weights!tslil clingman
2 daysOpps, wrong stonetslil clingman
2 daysInlined placements, should be fastertslil clingman
2 daysMemory oob fixtslil clingman
2 daysRevert "Starting work on MCU port"tslil clingman
This reverts commit 43eec01361eb6174142180c29afef960e041514e.
2 daysFirst steps towards character LCDtslil clingman
2 daysLeftover from another branchtslil clingman
2 daysStarting work on MCU porttslil clingman
2 daysNew weights from a wider trainingtslil clingman
2 daysBeginning to work on probabilistic depth now that MCU is outtslil clingman
2 daysWent back up to 1986 weightstslil
2 daysQuick sketch of non-determinismtslil
2 daysAnother road bugtslil
2 daysDragon is not separate, fixed concession, allowing playing as b/wtslil
2 daysChanged function back to macrotslil
2 daysThere was a bug in the minimax!tslil
2 daysBetter trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
2 daysSo after a small tweak, it actually plays well!tslil
2 daysSeems tolerable, but not great. Still wont win or lose ???tslil
2 daysTrying alpha-beta pruning. There's a bug somewhere ...tslil
2 daysFixed minimax (!), fixed bugs in tak.ctslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
2 daysTrying minimaxtslil
2 daysCrass errortslil
2 daysWeights?tslil
2 daysWider?tslil
2 daysTrying various things to teach titslil
2 daysHave to account for CPStslil
2 daysWell it works, and it's bad. Many bugs fixed in interimtslil
2 daysClosing in!tslil
2 daysAuto-generating weightstslil
2 daysNew weightstslil
2 daysone output (of course), Pade approximant of logistic for activationtslil
2 daysTrain on data that is close to the end of the game onlytslil
2 daysThis finally works!tslil
2 daysClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil
2 daysThis is the general idea, but i'm sure order is incorrect somewheretslil
2 daysStarting on importing network!tslil
2 daysFixed a small bug in PTN parsing, other stufftslil
2 daysCheck for road wins before flat winstslil
2 daysTabs for indentation, spaces for alignmenttslil
2 daysFixed indentation and some bugs, stats programmetslil
2 daysSet dialect to C99tslil