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48 hoursAttempting Zobrist hashingtslil clingman
48 hoursNot correct usage, need to try hashingtslil clingman
48 hoursno speed increase ...tslil clingman
48 hoursTrying caching to speed things uptslil clingman
48 hoursThanks compile warnings!tslil clingman
48 hoursStarting work on LCD librarytslil clingman
48 hoursFinally (?) fixed winning avoidancetslil clingman
48 hoursRenamingtslil clingman
48 hoursMany fixes, i think this is actually correcttslil clingman
48 hoursExperimentingtslil clingman
48 hoursMerge branch 'pi'tslil clingman
48 hoursCompiler warningtslil clingman
48 hoursFinally fixed move generationtslil clingman
48 hoursCan't stop half-way through turntslil clingman
48 hoursIn-lined as much as a i daretslil clingman
48 hoursFinally fixed memory order of weights!tslil clingman
48 hoursOpps, wrong stonetslil clingman
48 hoursInlined placements, should be fastertslil clingman
48 hoursMemory oob fixtslil clingman
48 hoursRevert "Starting work on MCU port"tslil clingman
48 hoursFirst steps towards character LCDtslil clingman
48 hoursLeftover from another branchtslil clingman
48 hoursStarting work on MCU porttslil clingman
48 hoursNew weights from a wider trainingtslil clingman
48 hoursBeginning to work on probabilistic depth now that MCU is outtslil clingman
48 hoursWent back up to 1986 weightstslil
48 hoursQuick sketch of non-determinismtslil
48 hoursAnother road bugtslil
48 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
48 hoursChanged function back to macrotslil
48 hoursThere was a bug in the minimax!tslil
48 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
48 hoursSo after a small tweak, it actually plays well!tslil
48 hoursSeems tolerable, but not great. Still wont win or lose ???tslil
48 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil
48 hoursFixed minimax (!), fixed bugs in tak.ctslil
48 hoursTrying minimaxtslil
48 hoursCrass errortslil
48 hoursWeights?tslil
48 hoursWider?tslil
48 hoursTrying various things to teach titslil
48 hoursHave to account for CPStslil
48 hoursWell it works, and it's bad. Many bugs fixed in interimtslil
48 hoursClosing in!tslil
48 hoursAuto-generating weightstslil
48 hoursNew weightstslil
48 hoursone output (of course), Pade approximant of logistic for activationtslil
48 hoursTrain on data that is close to the end of the game onlytslil
48 hoursThis finally works!tslil
48 hoursClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil