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td-leaf
An implementation of Tak and a computer opponent in C
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Author
48 hours
This matches alpha-beta!
tslil clingman
48 hours
Stable negamax-alpha-beta fail-soft
tslil clingman
48 hours
Once again, adding TT changes the outcome
tslil clingman
48 hours
Actually it seems before i was mis-counting
tslil clingman
48 hours
There is still a bug, it doesn't appear to be checking enough
tslil clingman
48 hours
Stripping debug stuff
tslil clingman
48 hours
It was a silly typo! Hoorah!
tslil clingman
48 hours
Still bugs...
tslil clingman
48 hours
Still some bugs, standing stone becomes flat at depth4 self-play??
tslil clingman
48 hours
There's still something wrong
tslil clingman
48 hours
This looks better to me and confirms scribbles on paper
tslil clingman
48 hours
I don't understand why action_list.c:306 != 259
tslil clingman
48 hours
There are still some bugs in the undo almost surely...
tslil clingman
48 hours
Lots of bugfixes, mostly uint vs int. Still weirdness in game
tslil clingman
48 hours
This is the basic idea, there's ≥ 1 bug (generates illegals...)
tslil clingman
48 hours
Working on action lists to refactor
tslil clingman
48 hours
Still trying
tslil clingman
|
48 hours
Hash collisions
tslil clingman
48 hours
Fixed some important bugs
tslil clingman
48 hours
Attempting Zobrist hashing
tslil clingman
48 hours
Not correct usage, need to try hashing
tslil clingman
48 hours
no speed increase ...
tslil clingman
48 hours
Trying caching to speed things up
tslil clingman
48 hours
Thanks compile warnings!
tslil clingman
48 hours
Starting work on LCD library
tslil clingman
48 hours
Finally (?) fixed winning avoidance
tslil clingman
48 hours
Renaming
tslil clingman
48 hours
Many fixes, i think this is actually correct
tslil clingman
48 hours
Experimenting
tslil clingman
48 hours
Merge branch 'pi'
tslil clingman
48 hours
Compiler warning
tslil clingman
48 hours
Finally fixed move generation
tslil clingman
48 hours
Can't stop half-way through turn
tslil clingman
48 hours
In-lined as much as a i dare
tslil clingman
48 hours
Finally fixed memory order of weights!
tslil clingman
48 hours
Opps, wrong stone
tslil clingman
48 hours
Inlined placements, should be faster
tslil clingman
48 hours
Memory oob fix
tslil clingman
48 hours
Revert "Starting work on MCU port"
tslil clingman
This reverts commit 43eec01361eb6174142180c29afef960e041514e.
48 hours
First steps towards character LCD
tslil clingman
48 hours
Leftover from another branch
tslil clingman
48 hours
Starting work on MCU port
tslil clingman
48 hours
New weights from a wider training
tslil clingman
48 hours
Beginning to work on probabilistic depth now that MCU is out
tslil clingman
48 hours
Went back up to 1986 weights
tslil
48 hours
Quick sketch of non-determinism
tslil
48 hours
Another road bug
tslil
48 hours
Dragon is not separate, fixed concession, allowing playing as b/w
tslil
48 hours
Changed function back to macro
tslil
48 hours
There was a bug in the minimax!
tslil
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