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2 daysRename ct_k -> ct, IANAL but ...tslil
2 daysJust some #weightgoals ;)tslil clingman
It turns out that while i was training on a 0/1 classification problem, i was using 2*eval - 1. Training using this function instead, and on bot-dominated game choices (chosen_player in extract.sh) seems to have given a better evaluation function. At the least, Morten's swindle doesn't work anymore.
2 daysAdded license information!tslil clingman
2 daysFinally fixed memory order of weights!tslil clingman
2 daysNew weights from a wider trainingtslil clingman
2 daysWent back up to 1986 weightstslil
2 daysThere was a bug in the minimax!tslil
2 daysBetter trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
2 daysSeems tolerable, but not great. Still wont win or lose ???tslil
2 daysFixed minimax (!), fixed bugs in tak.ctslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
2 daysTrying minimaxtslil
2 daysWeights?tslil
2 daysWider?tslil
2 daysTrying various things to teach titslil
2 daysAuto-generating weightstslil
2 daysNew weightstslil
2 daysTrain on data that is close to the end of the game onlytslil
2 daysThis finally works!tslil