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3 daysJust some #weightgoals ;)tslil clingman
It turns out that while i was training on a 0/1 classification problem, i was using 2*eval - 1. Training using this function instead, and on bot-dominated game choices (chosen_player in extract.sh) seems to have given a better evaluation function. At the least, Morten's swindle doesn't work anymore.
3 daysAdded license information!tslil clingman
3 daysFinally fixed memory order of weights!tslil clingman
3 daysNew weights from a wider trainingtslil clingman
3 daysWent back up to 1986 weightstslil
3 daysThere was a bug in the minimax!tslil
3 daysBetter trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
3 daysSeems tolerable, but not great. Still wont win or lose ???tslil
3 daysFixed minimax (!), fixed bugs in tak.ctslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
3 daysTrying minimaxtslil
3 daysWeights?tslil
3 daysWider?tslil
3 daysTrying various things to teach titslil
3 daysAuto-generating weightstslil
3 daysNew weightstslil
3 daysTrain on data that is close to the end of the game onlytslil
3 daysThis finally works!tslil