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41 hoursmight as well enable size 6tslil clingman
Same network architecture, same training principle. Predictably this is too slow. Also statically allocate state in driver programmes.
41 hoursswitch to explicit game state & important bug fix & clang formattslil clingman
Previously the code base assumed that there was a single, global game state which was the implicit target of all actions taken. Looking ahead at architectural improvements, this has now been (almost entirely) made explicit and functions take tak_state_p where necessary (and also where unnecessary). Two important fixes to actions.c were made: - Previously when generating the possible stack moves, stack height overflows (> 15) were not taken into account and this resulted in the tree search corrupting the board state. Now action search does not list all legal actions, rather the subset of these encodeable by the implementation. - The check for crushing on a stack move was incorrect (too strict), and this resulted in many legitimate moves being igonored. Finally, in other changes, weights have also been improved by training all games instead of some subset for chosen players, and clang-format was run on the codebase.
41 hoursWelcome geminict!tslil clingman
This is a special interface to negamax_cnn1986 which is designed to generate output for use in a CGI tak interface to be used over gemini. Also in this commit is a reformating of the various source files to use the traditional tab width of 8 spaces.
41 hoursFix copyright notice in files, and small preemptive optimisationtslil clingman
Eventually there'll be a more complicated data generation step than the one we're presently using, so having it in-lined in the loop is wasteful. Ideally also this would be update per ply and we could avoid recalculating it entirely for every query -- though it's probably ``fast enough'' for now. Also, caching is WIP.
41 hoursRename ct_k -> ct, IANAL but ...tslil
41 hoursTEI interface working!tslil clingman
41 hoursAdded license information!tslil clingman
41 hoursFinally (?) fixed winning avoidancetslil clingman
41 hoursIn-lined as much as a i daretslil clingman
41 hoursInlined placements, should be fastertslil clingman
41 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
41 hoursTrying minimaxtslil
41 hoursClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil
41 hoursIncorrect usage of globals in headertslil
41 hourstak.h now tracks win state, optimisations, saved a byte on countstslil
41 hoursLine-mode mostly completetslil
41 hoursFixed road DFS errorstslil
41 hoursBoard printingtslil
41 hoursCorrected PTN move parsingtslil
41 hoursAdded linenoise library, uninitialised variable + renamingtslil
41 hoursFixed orderingtslil
41 hoursBetter as single file headertslil
41 hoursOBOEs in try_move + logic errorstslil
- Corrected use of static - Implemented next_turn
41 hoursWorking on the big wrapper for everythingtslil
41 hoursStarted on PTN stufftslil
41 hoursChanged representation, implemented most basic things for tak.htslil
41 hoursInittslil