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2026-09-12flood fill for roads, fix dragon, memoise leaf eval, enable diagonal in nn_tr...tslil
2026-09-10credit Mitchell Riley: we can drop 65 parameters for about the same strength;...tslil
2026-09-09~25% speedup in selfplay due to: incremental zobrist hashing, smarter road ch...tslil
2026-09-02TD(lambda), and a big reworktslil
2023-01-21might as well enable size 6tslil clingman
2023-01-16switch to explicit game state & important bug fix & clang formattslil clingman
2021-10-05Welcome geminict!tslil clingman
2021-03-28Fix copyright notice in files, and small preemptive optimisationtslil clingman
2021-02-05Rename ct_k -> ct, IANAL but ...tslil
2021-02-05TEI interface working!tslil clingman
2021-01-28Added license information!tslil clingman
2021-01-21Finally (?) fixed winning avoidancetslil clingman
2021-01-20In-lined as much as a i daretslil clingman
2021-01-17Inlined placements, should be fastertslil clingman
2021-01-15Dragon is not separate, fixed concession, allowing playing as b/wtslil
2021-01-13Trying minimaxtslil
2021-01-11Close in principle, but there;s a bug in ct1997 &/ pptdb!tslil
2021-01-03Incorrect usage of globals in headertslil
2021-01-01tak.h now tracks win state, optimisations, saved a byte on countstslil
2020-12-31Line-mode mostly completetslil
2020-12-31Fixed road DFS errorstslil
2020-12-30Board printingtslil
2020-12-30Corrected PTN move parsingtslil
2020-12-30Added linenoise library, uninitialised variable + renamingtslil
2020-12-30Fixed orderingtslil
2020-12-30Better as single file headertslil
2020-12-30OBOEs in try_move + logic errorstslil
2020-12-29Working on the big wrapper for everythingtslil
2020-12-28Started on PTN stufftslil
2020-12-27Changed representation, implemented most basic things for tak.htslil
2020-12-22Inittslil