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An implementation of Tak and a computer opponent in C
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tak.c
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Author
48 hours
Inlined placements, should be faster
tslil clingman
48 hours
Another road bug
tslil
48 hours
Dragon is not separate, fixed concession, allowing playing as b/w
tslil
48 hours
Changed function back to macro
tslil
48 hours
Fixed minimax (!), fixed bugs in tak.c
tslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
48 hours
Trying minimax
tslil
48 hours
Crass error
tslil
48 hours
Well it works, and it's bad. Many bugs fixed in interim
tslil
48 hours
Fixed a small bug in PTN parsing, other stuff
tslil
48 hours
Check for road wins before flat wins
tslil
48 hours
Tabs for indentation, spaces for alignment
tslil
48 hours
Fixed indentation and some bugs, stats programme
tslil
48 hours
Set dialect to C99
tslil
48 hours
Incorrect usage of globals in header
tslil
48 hours
In-lined a few things, reworked flat count to iterate only once
tslil
48 hours
tak.h now tracks win state, optimisations, saved a byte on counts
tslil
48 hours
Line-mode mostly complete
tslil
48 hours
Fixed road DFS errors
tslil
48 hours
Corrected PTN move parsing
tslil
48 hours
Added linenoise library, uninitialised variable + renaming
tslil
48 hours
Better as single file header
tslil
48 hours
OBOEs in try_move + logic errors
tslil
- Corrected use of static - Implemented next_turn
48 hours
Working on the big wrapper for everything
tslil
48 hours
Started on PTN stuff
tslil
48 hours
Changed representation, implemented most basic things for tak.h
tslil
48 hours
Init
tslil