| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 45 hours | More towel wringing: re-implemented check_road_colour | tslil | |
| Previously check_win would call check_road_colour once for each road colour, and check_road_colour would call a depth-first search (DFS) for each of the two axes. This meant that we were doing (up to) *four* depth-first searches for each call of check_win. I have replaced both axial DFS with the world's worst TM implementation of a connected component generation algorithm backed by the least guaranteed disjoint set data structure. Essentially doing anything about union find correctly is slower than just ... not doing it. Although we lose the asymptotic complexity, in practice we're doing this millions of times per turn, for a fixed board size and that's what matters. All in all, it appears that i've managed to shave about 69ns off check_win, per call -- nice! This amounts to 50ms or so saved at depth 5 per engine move, in one of my test games. Unfortunately nearly 99% of the time is still taken by evaluating the convolutional neural network. It's slow. | |||
| 45 hours | Fix copyright notice in files, and small preemptive optimisation | tslil clingman | |
| Eventually there'll be a more complicated data generation step than the one we're presently using, so having it in-lined in the loop is wasteful. Ideally also this would be update per ply and we could avoid recalculating it entirely for every query -- though it's probably ``fast enough'' for now. Also, caching is WIP. | |||
| 45 hours | Rename ct_k -> ct, IANAL but ... | tslil | |
| 45 hours | TEI interface working! | tslil clingman | |
| 45 hours | Added license information! | tslil clingman | |
| 45 hours | Still trying | tslil clingman | |
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| 45 hours | Finally (?) fixed winning avoidance | tslil clingman | |
| 45 hours | Many fixes, i think this is actually correct | tslil clingman | |
| 45 hours | In-lined as much as a i dare | tslil clingman | |
| 45 hours | Inlined placements, should be faster | tslil clingman | |
| 45 hours | Another road bug | tslil | |
| 45 hours | Dragon is not separate, fixed concession, allowing playing as b/w | tslil | |
| 45 hours | Changed function back to macro | tslil | |
| 45 hours | Fixed minimax (!), fixed bugs in tak.c | tslil | |
| With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights | |||
| 45 hours | Trying minimax | tslil | |
| 45 hours | Crass error | tslil | |
| 45 hours | Well it works, and it's bad. Many bugs fixed in interim | tslil | |
| 45 hours | Fixed a small bug in PTN parsing, other stuff | tslil | |
| 45 hours | Check for road wins before flat wins | tslil | |
| 45 hours | Tabs for indentation, spaces for alignment | tslil | |
| 45 hours | Fixed indentation and some bugs, stats programme | tslil | |
| 45 hours | Set dialect to C99 | tslil | |
| 45 hours | Incorrect usage of globals in header | tslil | |
| 45 hours | In-lined a few things, reworked flat count to iterate only once | tslil | |
| 45 hours | tak.h now tracks win state, optimisations, saved a byte on counts | tslil | |
| 45 hours | Line-mode mostly complete | tslil | |
| 45 hours | Fixed road DFS errors | tslil | |
| 45 hours | Corrected PTN move parsing | tslil | |
| 45 hours | Added linenoise library, uninitialised variable + renaming | tslil | |
| 45 hours | Better as single file header | tslil | |
| 45 hours | OBOEs in try_move + logic errors | tslil | |
| - Corrected use of static - Implemented next_turn | |||
| 45 hours | Working on the big wrapper for everything | tslil | |
| 45 hours | Started on PTN stuff | tslil | |
| 45 hours | Changed representation, implemented most basic things for tak.h | tslil | |
| 45 hours | Init | tslil | |
