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An implementation of Tak and a computer opponent in C
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tak.c
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Author
2 days
Added license information!
tslil clingman
2 days
Still trying
tslil clingman
|
2 days
Finally (?) fixed winning avoidance
tslil clingman
2 days
Many fixes, i think this is actually correct
tslil clingman
2 days
In-lined as much as a i dare
tslil clingman
2 days
Inlined placements, should be faster
tslil clingman
2 days
Another road bug
tslil
2 days
Dragon is not separate, fixed concession, allowing playing as b/w
tslil
2 days
Changed function back to macro
tslil
2 days
Fixed minimax (!), fixed bugs in tak.c
tslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
2 days
Trying minimax
tslil
2 days
Crass error
tslil
2 days
Well it works, and it's bad. Many bugs fixed in interim
tslil
2 days
Fixed a small bug in PTN parsing, other stuff
tslil
2 days
Check for road wins before flat wins
tslil
2 days
Tabs for indentation, spaces for alignment
tslil
2 days
Fixed indentation and some bugs, stats programme
tslil
2 days
Set dialect to C99
tslil
2 days
Incorrect usage of globals in header
tslil
2 days
In-lined a few things, reworked flat count to iterate only once
tslil
2 days
tak.h now tracks win state, optimisations, saved a byte on counts
tslil
2 days
Line-mode mostly complete
tslil
2 days
Fixed road DFS errors
tslil
2 days
Corrected PTN move parsing
tslil
2 days
Added linenoise library, uninitialised variable + renaming
tslil
2 days
Better as single file header
tslil
2 days
OBOEs in try_move + logic errors
tslil
- Corrected use of static - Implemented next_turn
2 days
Working on the big wrapper for everything
tslil
2 days
Started on PTN stuff
tslil
2 days
Changed representation, implemented most basic things for tak.h
tslil
2 days
Init
tslil