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NOTE: 6x6 weights are as-yet untrained
On the performance side:
* switch from linked-list chaining hash table to direct mapping
* cache check_win by hash
* persist transposition tables across plies (this was a big deal and difficult to puzzle out)
* add align directives to the network floats
* prepare_nn_input gained a small LUT to avoid branching (i suppose you might call this 1D embedding)
* apply mtune=native for the native builds
On the correctness side:
* Zobrist has now includes the ply parity
* the network now predicts something in [-1, 1] using tanh (approximated by polynomials)
* the training object is now MSE because we're learning a value estimate
* use .clangd instead of compile_commands.json
On the training side:
* completely forgo human-derived data set
* implement td(lambda), self-play, tournaments
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