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An implementation of Tak and a computer opponent in C
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negamax.h
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42 hours
switch to explicit game state & important bug fix & clang format
tslil clingman
42 hours
new neural network arch (faster + better) & minor changes + fixes
tslil clingman
42 hours
Welcome geminict!
tslil clingman
42 hours
Fix copyright notice in files, and small preemptive optimisation
tslil clingman
42 hours
Rename ct_k -> ct, IANAL but ...
tslil
42 hours
Tried some naive iterative deepening. Work on TEI interface next
tslil clingman
42 hours
Added license information!
tslil clingman
42 hours
Removed treap in favour of linked-list chained hash table
tslil clingman
42 hours
I don't have the presence of mind to debug this right now
tslil clingman
42 hours
Storing best moves!
tslil clingman
42 hours
Still some bugs, standing stone becomes flat at depth4 self-play??
tslil clingman
42 hours
This is the basic idea, there's ≥ 1 bug (generates illegals...)
tslil clingman
42 hours
Working on action lists to refactor
tslil clingman
42 hours
Still trying
tslil clingman
42 hours
Hash collisions
tslil clingman
42 hours
Fixed some important bugs
tslil clingman
42 hours
Attempting Zobrist hashing
tslil clingman