| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2 days | Tried some naive iterative deepening. Work on TEI interface next | tslil clingman | |
| If TEI is implemented, then i could make use of Morten's racetrack (https://github.com/MortenLohne/racetrack) and develop a quantitative measure of the bot's performance. This is the current priority. | |||
| 2 days | Added license information! | tslil clingman | |
| 2 days | Removed treap in favour of linked-list chained hash table | tslil clingman | |
| 2 days | I don't have the presence of mind to debug this right now | tslil clingman | |
| 2 days | Storing best moves! | tslil clingman | |
| 2 days | Still some bugs, standing stone becomes flat at depth4 self-play?? | tslil clingman | |
| 2 days | This is the basic idea, there's ≥ 1 bug (generates illegals...) | tslil clingman | |
| 2 days | Working on action lists to refactor | tslil clingman | |
| 2 days | Still trying | tslil clingman | |
| | | |||
| 2 days | Hash collisions | tslil clingman | |
| 2 days | Fixed some important bugs | tslil clingman | |
| 2 days | Attempting Zobrist hashing | tslil clingman | |
