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path: root/include/negamax.h
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2 daysFix copyright notice in files, and small preemptive optimisationtslil clingman
Eventually there'll be a more complicated data generation step than the one we're presently using, so having it in-lined in the loop is wasteful. Ideally also this would be update per ply and we could avoid recalculating it entirely for every query -- though it's probably ``fast enough'' for now. Also, caching is WIP.
2 daysRename ct_k -> ct, IANAL but ...tslil
2 daysTried some naive iterative deepening. Work on TEI interface nexttslil clingman
If TEI is implemented, then i could make use of Morten's racetrack (https://github.com/MortenLohne/racetrack) and develop a quantitative measure of the bot's performance. This is the current priority.
2 daysAdded license information!tslil clingman
2 daysRemoved treap in favour of linked-list chained hash tabletslil clingman
2 daysI don't have the presence of mind to debug this right nowtslil clingman
2 daysStoring best moves!tslil clingman
2 daysStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
2 daysThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
2 daysWorking on action lists to refactortslil clingman
2 daysStill tryingtslil clingman
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2 daysHash collisionstslil clingman
2 daysFixed some important bugstslil clingman
2 daysAttempting Zobrist hashingtslil clingman