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48 hoursPlaying around with huge nn's, poorly trained.sixestslil
Not great at shallow depths
48 hoursRename ct_k -> ct, IANAL but ...tslil
48 hoursTried some naive iterative deepening. Work on TEI interface nexttslil clingman
If TEI is implemented, then i could make use of Morten's racetrack (https://github.com/MortenLohne/racetrack) and develop a quantitative measure of the bot's performance. This is the current priority.
48 hoursAdded license information!tslil clingman
48 hoursRemoved treap in favour of linked-list chained hash tabletslil clingman
48 hoursI don't have the presence of mind to debug this right nowtslil clingman
48 hoursStoring best moves!tslil clingman
48 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
48 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
48 hoursWorking on action lists to refactortslil clingman
48 hoursStill tryingtslil clingman
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48 hoursHash collisionstslil clingman
48 hoursFixed some important bugstslil clingman
48 hoursAttempting Zobrist hashingtslil clingman