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46 hoursFix copyright notice in files, and small preemptive optimisationtslil clingman
Eventually there'll be a more complicated data generation step than the one we're presently using, so having it in-lined in the loop is wasteful. Ideally also this would be update per ply and we could avoid recalculating it entirely for every query -- though it's probably ``fast enough'' for now. Also, caching is WIP.
46 hoursRename ct_k -> ct, IANAL but ...tslil
46 hoursTried some naive iterative deepening. Work on TEI interface nexttslil clingman
If TEI is implemented, then i could make use of Morten's racetrack (https://github.com/MortenLohne/racetrack) and develop a quantitative measure of the bot's performance. This is the current priority.
46 hoursAdded license information!tslil clingman
46 hoursRemoved treap in favour of linked-list chained hash tabletslil clingman
46 hoursI don't have the presence of mind to debug this right nowtslil clingman
46 hoursStoring best moves!tslil clingman
46 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
46 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
46 hoursWorking on action lists to refactortslil clingman
46 hoursStill tryingtslil clingman
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46 hoursHash collisionstslil clingman
46 hoursFixed some important bugstslil clingman
46 hoursAttempting Zobrist hashingtslil clingman