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path: root/include/negamax.c
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46 hoursquick hachstatstslil
46 hoursFix copyright notice in files, and small preemptive optimisationtslil clingman
Eventually there'll be a more complicated data generation step than the one we're presently using, so having it in-lined in the loop is wasteful. Ideally also this would be update per ply and we could avoid recalculating it entirely for every query -- though it's probably ``fast enough'' for now. Also, caching is WIP.
46 hoursRename ct_k -> ct, IANAL but ...tslil
46 hoursTried some naive iterative deepening. Work on TEI interface nexttslil clingman
If TEI is implemented, then i could make use of Morten's racetrack (https://github.com/MortenLohne/racetrack) and develop a quantitative measure of the bot's performance. This is the current priority.
46 hoursTry to squeeze out a little more performancetslil clingman
``Common wisdom'' dictates that placements are often better than stack moves, so we bias the generated move list in this fashion. Seems to be a little faster.
46 hoursAdded license information!tslil clingman
46 hoursPrint progress before recursion rather than aftertslil clingman
46 hoursIt would appear that any function call whatsoever is slower :/tslil clingman
For now we'll stay with directly recomputing it at each non-terminal node
46 hoursI don't have the presence of mind to debug this right nowtslil clingman
46 hoursSmall changes to build ct1986tslil clingman
46 hoursStoring best moves!tslil clingman
46 hoursThis matches alpha-beta!tslil clingman
46 hoursStable negamax-alpha-beta fail-softtslil clingman
46 hoursOnce again, adding TT changes the outcometslil clingman
46 hoursActually it seems before i was mis-countingtslil clingman
46 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
46 hoursStripping debug stufftslil clingman
46 hoursStill bugs...tslil clingman
46 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
46 hoursThere are still some bugs in the undo almost surely...tslil clingman
46 hoursLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
46 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
46 hoursWorking on action lists to refactortslil clingman
46 hoursStill tryingtslil clingman
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46 hoursHash collisionstslil clingman
46 hoursFixed some important bugstslil clingman
46 hoursAttempting Zobrist hashingtslil clingman