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2 daysIt would appear that any function call whatsoever is slower :/tslil clingman
For now we'll stay with directly recomputing it at each non-terminal node
2 daysI don't have the presence of mind to debug this right nowtslil clingman
2 daysSmall changes to build ct1986tslil clingman
2 daysStoring best moves!tslil clingman
2 daysThis matches alpha-beta!tslil clingman
2 daysStable negamax-alpha-beta fail-softtslil clingman
2 daysOnce again, adding TT changes the outcometslil clingman
2 daysActually it seems before i was mis-countingtslil clingman
2 daysThere is still a bug, it doesn't appear to be checking enoughtslil clingman
2 daysStripping debug stufftslil clingman
2 daysStill bugs...tslil clingman
2 daysStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
2 daysThere are still some bugs in the undo almost surely...tslil clingman
2 daysLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
2 daysThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
2 daysWorking on action lists to refactortslil clingman
2 daysStill tryingtslil clingman
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2 daysHash collisionstslil clingman
2 daysFixed some important bugstslil clingman
2 daysAttempting Zobrist hashingtslil clingman