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48 hoursRename ct_k -> ct, IANAL but ...tslil
48 hoursTried some naive iterative deepening. Work on TEI interface nexttslil clingman
48 hoursTry to squeeze out a little more performancetslil clingman
48 hoursAdded license information!tslil clingman
48 hoursPrint progress before recursion rather than aftertslil clingman
48 hoursIt would appear that any function call whatsoever is slower :/tslil clingman
48 hoursI don't have the presence of mind to debug this right nowtslil clingman
48 hoursSmall changes to build ct1986tslil clingman
48 hoursStoring best moves!tslil clingman
48 hoursThis matches alpha-beta!tslil clingman
48 hoursStable negamax-alpha-beta fail-softtslil clingman
48 hoursOnce again, adding TT changes the outcometslil clingman
48 hoursActually it seems before i was mis-countingtslil clingman
48 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
48 hoursStripping debug stufftslil clingman
48 hoursStill bugs...tslil clingman
48 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
48 hoursThere are still some bugs in the undo almost surely...tslil clingman
48 hoursLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
48 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
48 hoursWorking on action lists to refactortslil clingman
48 hoursStill tryingtslil clingman
48 hoursHash collisionstslil clingman
48 hoursFixed some important bugstslil clingman
48 hoursAttempting Zobrist hashingtslil clingman