aboutsummaryrefslogtreecommitdiff
path: root/include/negamax.c
AgeCommit message (Collapse)Author
48 hoursFix copyright notice in files, and small preemptive optimisationtslil clingman
Eventually there'll be a more complicated data generation step than the one we're presently using, so having it in-lined in the loop is wasteful. Ideally also this would be update per ply and we could avoid recalculating it entirely for every query -- though it's probably ``fast enough'' for now. Also, caching is WIP.
48 hoursRename ct_k -> ct, IANAL but ...tslil
48 hoursTried some naive iterative deepening. Work on TEI interface nexttslil clingman
If TEI is implemented, then i could make use of Morten's racetrack (https://github.com/MortenLohne/racetrack) and develop a quantitative measure of the bot's performance. This is the current priority.
48 hoursTry to squeeze out a little more performancetslil clingman
``Common wisdom'' dictates that placements are often better than stack moves, so we bias the generated move list in this fashion. Seems to be a little faster.
48 hoursAdded license information!tslil clingman
48 hoursPrint progress before recursion rather than aftertslil clingman
48 hoursIt would appear that any function call whatsoever is slower :/tslil clingman
For now we'll stay with directly recomputing it at each non-terminal node
48 hoursI don't have the presence of mind to debug this right nowtslil clingman
48 hoursSmall changes to build ct1986tslil clingman
48 hoursStoring best moves!tslil clingman
48 hoursThis matches alpha-beta!tslil clingman
48 hoursStable negamax-alpha-beta fail-softtslil clingman
48 hoursOnce again, adding TT changes the outcometslil clingman
48 hoursActually it seems before i was mis-countingtslil clingman
48 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
48 hoursStripping debug stufftslil clingman
48 hoursStill bugs...tslil clingman
48 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
48 hoursThere are still some bugs in the undo almost surely...tslil clingman
48 hoursLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
48 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
48 hoursWorking on action lists to refactortslil clingman
48 hoursStill tryingtslil clingman
|
48 hoursHash collisionstslil clingman
48 hoursFixed some important bugstslil clingman
48 hoursAttempting Zobrist hashingtslil clingman