| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2 days | Trying to make things faster | tslil | |
| I tried the following, but they all made things worse: - moving away from the singly-linked (tail tracking) list for actions by: + using an array zipper for a deque + using an array to poorly hold a floating deque - caching the results of generating move lists in the transposition table and then + copying the resulting list/zip/deque instead of generating it + applying the move-to-front without copying, but this made the search order worse. Presumably in this case shallower nodes were messing up the search tree with garbage moves? I think some of this is not supposed to happen, but i have just the right combination of poor evaluation function and naively ordered and cheap move generation that i'm in a local minimum here. | |||
| 2 days | Fix copyright notice in files, and small preemptive optimisation | tslil clingman | |
| Eventually there'll be a more complicated data generation step than the one we're presently using, so having it in-lined in the loop is wasteful. Ideally also this would be update per ply and we could avoid recalculating it entirely for every query -- though it's probably ``fast enough'' for now. Also, caching is WIP. | |||
| 2 days | Rename ct_k -> ct, IANAL but ... | tslil | |
| 2 days | Tried some naive iterative deepening. Work on TEI interface next | tslil clingman | |
| If TEI is implemented, then i could make use of Morten's racetrack (https://github.com/MortenLohne/racetrack) and develop a quantitative measure of the bot's performance. This is the current priority. | |||
| 2 days | Try to squeeze out a little more performance | tslil clingman | |
| ``Common wisdom'' dictates that placements are often better than stack moves, so we bias the generated move list in this fashion. Seems to be a little faster. | |||
| 2 days | Added license information! | tslil clingman | |
| 2 days | Print progress before recursion rather than after | tslil clingman | |
| 2 days | It would appear that any function call whatsoever is slower :/ | tslil clingman | |
| For now we'll stay with directly recomputing it at each non-terminal node | |||
| 2 days | I don't have the presence of mind to debug this right now | tslil clingman | |
| 2 days | Small changes to build ct1986 | tslil clingman | |
| 2 days | Storing best moves! | tslil clingman | |
| 2 days | This matches alpha-beta! | tslil clingman | |
| 2 days | Stable negamax-alpha-beta fail-soft | tslil clingman | |
| 2 days | Once again, adding TT changes the outcome | tslil clingman | |
| 2 days | Actually it seems before i was mis-counting | tslil clingman | |
| 2 days | There is still a bug, it doesn't appear to be checking enough | tslil clingman | |
| 2 days | Stripping debug stuff | tslil clingman | |
| 2 days | Still bugs... | tslil clingman | |
| 2 days | Still some bugs, standing stone becomes flat at depth4 self-play?? | tslil clingman | |
| 2 days | There are still some bugs in the undo almost surely... | tslil clingman | |
| 2 days | Lots of bugfixes, mostly uint vs int. Still weirdness in game | tslil clingman | |
| 2 days | This is the basic idea, there's ≥ 1 bug (generates illegals...) | tslil clingman | |
| 2 days | Working on action lists to refactor | tslil clingman | |
| 2 days | Still trying | tslil clingman | |
| | | |||
| 2 days | Hash collisions | tslil clingman | |
| 2 days | Fixed some important bugs | tslil clingman | |
| 2 days | Attempting Zobrist hashing | tslil clingman | |
