| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-01-17 | Memory oob fix | tslil clingman | |
| 2021-01-17 | Revert "Starting work on MCU port" | tslil clingman | |
| This reverts commit 43eec01361eb6174142180c29afef960e041514e. | |||
| 2021-01-17 | Leftover from another branch | tslil clingman | |
| 2021-01-17 | Starting work on MCU port | tslil clingman | |
| 2021-01-16 | Beginning to work on probabilistic depth now that MCU is out | tslil clingman | |
| 2021-01-16 | Quick sketch of non-determinism | tslil | |
| 2021-01-15 | Dragon is not separate, fixed concession, allowing playing as b/w | tslil | |
| 2021-01-15 | Changed function back to macro | tslil | |
| 2021-01-15 | There was a bug in the minimax! | tslil | |
| 2021-01-14 | Better trained weights, an important oversight in minimax (steps <=) | tslil | |
| I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct. | |||
| 2021-01-14 | So after a small tweak, it actually plays well! | tslil | |
| 2021-01-14 | Trying alpha-beta pruning. There's a bug somewhere ... | tslil | |
| 2021-01-13 | Fixed minimax (!), fixed bugs in tak.c | tslil | |
| With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights | |||
| 2021-01-13 | Trying minimax | tslil | |
