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3 daysCompiler warningtslil clingman
3 daysFinally fixed move generationtslil clingman
3 daysFinally fixed memory order of weights!tslil clingman
3 daysOpps, wrong stonetslil clingman
3 daysInlined placements, should be fastertslil clingman
3 daysMemory oob fixtslil clingman
3 daysRevert "Starting work on MCU port"tslil clingman
This reverts commit 43eec01361eb6174142180c29afef960e041514e.
3 daysLeftover from another branchtslil clingman
3 daysStarting work on MCU porttslil clingman
3 daysBeginning to work on probabilistic depth now that MCU is outtslil clingman
3 daysQuick sketch of non-determinismtslil
3 daysDragon is not separate, fixed concession, allowing playing as b/wtslil
3 daysChanged function back to macrotslil
3 daysThere was a bug in the minimax!tslil
3 daysBetter trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
3 daysSo after a small tweak, it actually plays well!tslil
3 daysTrying alpha-beta pruning. There's a bug somewhere ...tslil
3 daysFixed minimax (!), fixed bugs in tak.ctslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
3 daysTrying minimaxtslil