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An implementation of Tak and a computer opponent in C
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extract.sh
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3 days
Beginning to work on probabilistic depth now that MCU is out
tslil clingman
3 days
Might as well use all of them...
tslil clingman
3 days
Dragon is not separate, fixed concession, allowing playing as b/w
tslil
3 days
Seems tolerable, but not great. Still wont win or lose ???
tslil
3 days
Trying minimax
tslil
3 days
Weights?
tslil
3 days
Wider?
tslil
3 days
Trying various things to teach ti
tslil
3 days
Auto-generating weights
tslil
3 days
Train on data that is close to the end of the game only
tslil
3 days
Hopefully removed all layer bugs
tslil
3 days
Two inputs to model, stacks and flat counts
tslil
3 days
Fixed comments during extraction
tslil
3 days
Shuffling is important
tslil
3 days
Fixed a small bug in PTN parsing, other stuff
tslil
3 days
Closing in on something reasonable for roads
tslil
3 days
Check for road wins before flat wins
tslil
3 days
Searching for a good representation
tslil
3 days
Small tweaks
tslil
3 days
On the hunt for a better representation
tslil
3 days
Experimenting with training nn
tslil