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An implementation of Tak and a computer opponent in C
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extract.sh
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Author
40 hours
Added license information!
tslil clingman
40 hours
Toying with symmetrising data
tslil clingman
40 hours
Fixed extract script, wget tells me not to use -O
tslil clingman
40 hours
Beginning to work on probabilistic depth now that MCU is out
tslil clingman
40 hours
Might as well use all of them...
tslil clingman
40 hours
Dragon is not separate, fixed concession, allowing playing as b/w
tslil
40 hours
Seems tolerable, but not great. Still wont win or lose ???
tslil
40 hours
Trying minimax
tslil
40 hours
Weights?
tslil
40 hours
Wider?
tslil
40 hours
Trying various things to teach ti
tslil
40 hours
Auto-generating weights
tslil
40 hours
Train on data that is close to the end of the game only
tslil
40 hours
Hopefully removed all layer bugs
tslil
40 hours
Two inputs to model, stacks and flat counts
tslil
40 hours
Fixed comments during extraction
tslil
40 hours
Shuffling is important
tslil
40 hours
Fixed a small bug in PTN parsing, other stuff
tslil
40 hours
Closing in on something reasonable for roads
tslil
40 hours
Check for road wins before flat wins
tslil
40 hours
Searching for a good representation
tslil
40 hours
Small tweaks
tslil
40 hours
On the hunt for a better representation
tslil
40 hours
Experimenting with training nn
tslil