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After quite a bit of experimentation it would appear that a far better way to train on self-play data in this setup is to randomise not the moves but the opening. The new selfplay and match binaries have lost the epsilon parameter and now play a random opening of some length before switching to pure, deterministic engine inference. This also resulted in a cleanup of nn_train.py.
As an added bonus, in this configuration it makes sense to harvest training data from both sides in self-play and consequently the two sides are given distinct game ids (this was almost surely an oversight in the original version of TD(lambda) that i had). I also noticed that rand32 was not using the top 32bits of xorshitf*.
*Under default settings nn_train.py produces a 5x5 weight set that doesn't lose a single game to any other cttei that i cared to look at, when measured using `racetrack` (which has a diverse balanced opening book).
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TD-lambda and TD-leaf are separated by the observation that minimax with a parameterised leaf heuristic is differentiable* in the parameters. "All" that had to be done was to extract the "principal variation": which one position survived all of the pruning to become the reported value.
This was a bit fiddly and uncovered a subtle bug (again) in negamax.c: we were not being complete in our overriding of the TT entry and by omitting key it was possible that later searches would find incorrect values.
The more interesting question to me was: how do we introduce enough variety while not corrupting the PV chain? I settled on having selfplay have one of the players be epsilon-random but the other greedy (minimax) and simply report only the greedy portion PV chain. This appears to work well enough in practice and doesn't introduce nonsense training data for the net (we don't force its actions to be nonsensical). I also deciced, perhaps in a departure from tradition, that we had good supervised labels for PVs that happened to be winning states, so the training overrides the targets in that case. Finally rolled back some of the ambition in nn_train.py default arguments.
*almost always
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NOTE: 6x6 weights are as-yet untrained
On the performance side:
* switch from linked-list chaining hash table to direct mapping
* cache check_win by hash
* persist transposition tables across plies (this was a big deal and difficult to puzzle out)
* add align directives to the network floats
* prepare_nn_input gained a small LUT to avoid branching (i suppose you might call this 1D embedding)
* apply mtune=native for the native builds
On the correctness side:
* Zobrist has now includes the ply parity
* the network now predicts something in [-1, 1] using tanh (approximated by polynomials)
* the training object is now MSE because we're learning a value estimate
* use .clangd instead of compile_commands.json
On the training side:
* completely forgo human-derived data set
* implement td(lambda), self-play, tournaments
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Gone is the convolutional neural network, for it turns out not only is
it more difficult to train, but all of the extra information about
board layers didn't make much of a difference at this size.
So cnn1986 has been replaced by nn1986, a standard, two-layer, dense
nn configured as a binary classifier and (mis)used in that capacity.
Note: total number of parameters is unchanged.
HARK: this new nn exposes a bug somewhere in ctak. Run ctlm with
self-play to see the completely borked board state at the end.
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That i can tell at a glance, the largest relevant change this
introduces is flush-to-zero for floats. Some testing is required to
ensure that the CNN isn't too sensitive to this. Preferable to that
option is to simply train it without relying on subnormal floats in
the first place.
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This is a special interface to negamax_cnn1986 which is designed to
generate output for use in a CGI tak interface to be used over gemini.
Also in this commit is a reformating of the various source files to
use the traditional tab width of 8 spaces.
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Input polling without line-buffering is done using ncurses, so the
buildroot configuration had to change accordingly to include that
library.
The Makefile changed to accommodate stand-alone building of ct1986 and
to include -lcurses where appropriate. There were also some typos
about copying ct1986 and ctaklm to the correct directories.
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``Common wisdom'' dictates that placements are often better than stack
moves, so we bias the generated move list in this fashion. Seems to be
a little faster.
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It remains to tweak ct1986.c and add a .login file to autorun stuff!
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This reverts commit 43eec01361eb6174142180c29afef960e041514e.
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With minimax of depth 1 the evaluation function seems alright with the
current method of training and generating weights
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