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An implementation of Tak and a computer opponent in C
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2 days
First steps towards character LCD
tslil clingman
2 days
Multiplatform builds!
tslil clingman
2 days
Cross-compilation!
tslil clingman
2 days
Shed dependency of linenoise
tslil clingman
2 days
Revert "Starting work on MCU port"
tslil clingman
This reverts commit 43eec01361eb6174142180c29afef960e041514e.
2 days
It works, but it's too slow
tslil clingman
2 days
Starting work on MCU port
tslil clingman
2 days
Quick sketch of non-determinism
tslil
2 days
Dragon is not separate, fixed concession, allowing playing as b/w
tslil
2 days
So after a small tweak, it actually plays well!
tslil
2 days
Trying alpha-beta pruning. There's a bug somewhere ...
tslil
2 days
Fixed minimax (!), fixed bugs in tak.c
tslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
2 days
Trying various things to teach ti
tslil
2 days
New weights
tslil
2 days
Train on data that is close to the end of the game only
tslil
2 days
Close in principle, but there;s a bug in ct1997 &/ pptdb!
tslil
2 days
Starting on importing network!
tslil
2 days
Gotta go fast
tslil
2 days
Fixed indentation and some bugs, stats programme
tslil
2 days
Set dialect to C99
tslil
2 days
extract games from playtak.com/games database
tslil
2 days
Line-mode mostly complete
tslil
2 days
Added linenoise library, uninitialised variable + renaming
tslil
2 days
Init
tslil