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40 hoursStripping debug stufftslil clingman
40 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
40 hoursWorking on action lists to refactortslil clingman
40 hoursStill tryingtslil clingman
40 hoursHash collisionstslil clingman
40 hoursAttempting Zobrist hashingtslil clingman
40 hoursNot correct usage, need to try hashingtslil clingman
40 hoursFinally (?) fixed winning avoidancetslil clingman
40 hoursInfrastructure more or less set up!tslil clingman
40 hoursIn-lined as much as a i daretslil clingman
40 hoursClosing in on lcd!tslil clingman
40 hoursSlight bugtslil clingman
40 hoursFirst steps towards character LCDtslil clingman
40 hoursMultiplatform builds!tslil clingman
40 hoursCross-compilation!tslil clingman
40 hoursShed dependency of linenoisetslil clingman
40 hoursRevert "Starting work on MCU port"tslil clingman
40 hoursIt works, but it's too slowtslil clingman
40 hoursStarting work on MCU porttslil clingman
40 hoursQuick sketch of non-determinismtslil
40 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
40 hoursSo after a small tweak, it actually plays well!tslil
40 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil
40 hoursFixed minimax (!), fixed bugs in tak.ctslil
40 hoursTrying various things to teach titslil
40 hoursNew weightstslil
40 hoursTrain on data that is close to the end of the game onlytslil
40 hoursClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil
40 hoursStarting on importing network!tslil
40 hoursGotta go fasttslil
40 hoursFixed indentation and some bugs, stats programmetslil
40 hoursSet dialect to C99tslil
40 hoursextract games from playtak.com/games databasetslil
40 hoursLine-mode mostly completetslil
40 hoursAdded linenoise library, uninitialised variable + renamingtslil
40 hoursInittslil