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ctak
action_array
action_list_caching
gtk
hybrid_rootstrap
lazy_queue
main
mcu
sixes
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td-leaf
An implementation of Tak and a computer opponent in C
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2021-01-18
Cross-compilation!
tslil clingman
2021-01-18
Shed dependency of linenoise
tslil clingman
2021-01-17
Revert "Starting work on MCU port"
tslil clingman
This reverts commit 43eec01361eb6174142180c29afef960e041514e.
2021-01-17
It works, but it's too slow
tslil
2021-01-17
Starting work on MCU port
tslil clingman
2021-01-16
Quick sketch of non-determinism
tslil
2021-01-15
Dragon is not separate, fixed concession, allowing playing as b/w
tslil
2021-01-14
So after a small tweak, it actually plays well!
tslil
2021-01-14
Trying alpha-beta pruning. There's a bug somewhere ...
tslil
2021-01-13
Fixed minimax (!), fixed bugs in tak.c
tslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
2021-01-13
Trying various things to teach ti
tslil
2021-01-12
New weights
tslil
2021-01-12
Train on data that is close to the end of the game only
tslil
2021-01-11
Close in principle, but there;s a bug in ct1997 &/ pptdb!
tslil
2021-01-10
Starting on importing network!
tslil
2021-01-05
Gotta go fast
tslil
2021-01-04
Fixed indentation and some bugs, stats programme
tslil
2021-01-03
Set dialect to C99
tslil
2021-01-01
extract games from playtak.com/games database
tslil
2020-12-31
Line-mode mostly complete
tslil
2020-12-30
Added linenoise library, uninitialised variable + renaming
tslil
2020-12-22
Init
tslil