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ctak
action_list_caching
gtk
lazy_queue
main
mcu
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td-leaf
An implementation of Tak and a computer opponent in C
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Author
42 hours
Finally (?) fixed winning avoidance
tslil clingman
42 hours
Infrastructure more or less set up!
tslil clingman
42 hours
In-lined as much as a i dare
tslil clingman
42 hours
Closing in on lcd!
tslil clingman
42 hours
Slight bug
tslil clingman
42 hours
First steps towards character LCD
tslil clingman
42 hours
Multiplatform builds!
tslil clingman
42 hours
Cross-compilation!
tslil clingman
42 hours
Shed dependency of linenoise
tslil clingman
42 hours
Revert "Starting work on MCU port"
tslil clingman
42 hours
It works, but it's too slow
tslil clingman
42 hours
Starting work on MCU port
tslil clingman
42 hours
Quick sketch of non-determinism
tslil
42 hours
Dragon is not separate, fixed concession, allowing playing as b/w
tslil
42 hours
So after a small tweak, it actually plays well!
tslil
42 hours
Trying alpha-beta pruning. There's a bug somewhere ...
tslil
42 hours
Fixed minimax (!), fixed bugs in tak.c
tslil
42 hours
Trying various things to teach ti
tslil
42 hours
New weights
tslil
42 hours
Train on data that is close to the end of the game only
tslil
42 hours
Close in principle, but there;s a bug in ct1997 &/ pptdb!
tslil
42 hours
Starting on importing network!
tslil
42 hours
Gotta go fast
tslil
42 hours
Fixed indentation and some bugs, stats programme
tslil
42 hours
Set dialect to C99
tslil
42 hours
extract games from playtak.com/games database
tslil
42 hours
Line-mode mostly complete
tslil
42 hours
Added linenoise library, uninitialised variable + renaming
tslil
42 hours
Init
tslil