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ctak
action_list_caching
gtk
lazy_queue
main
mcu
sixes
stats
td-leaf
An implementation of Tak and a computer opponent in C
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47 hours
Hash collisions
tslil clingman
47 hours
Attempting Zobrist hashing
tslil clingman
47 hours
Not correct usage, need to try hashing
tslil clingman
47 hours
Finally (?) fixed winning avoidance
tslil clingman
47 hours
Infrastructure more or less set up!
tslil clingman
47 hours
In-lined as much as a i dare
tslil clingman
47 hours
Closing in on lcd!
tslil clingman
47 hours
Slight bug
tslil clingman
47 hours
First steps towards character LCD
tslil clingman
47 hours
Multiplatform builds!
tslil clingman
47 hours
Cross-compilation!
tslil clingman
47 hours
Shed dependency of linenoise
tslil clingman
47 hours
Revert "Starting work on MCU port"
tslil clingman
47 hours
It works, but it's too slow
tslil clingman
47 hours
Starting work on MCU port
tslil clingman
47 hours
Quick sketch of non-determinism
tslil
47 hours
Dragon is not separate, fixed concession, allowing playing as b/w
tslil
47 hours
So after a small tweak, it actually plays well!
tslil
47 hours
Trying alpha-beta pruning. There's a bug somewhere ...
tslil
47 hours
Fixed minimax (!), fixed bugs in tak.c
tslil
47 hours
Trying various things to teach ti
tslil
47 hours
New weights
tslil
47 hours
Train on data that is close to the end of the game only
tslil
47 hours
Close in principle, but there;s a bug in ct1997 &/ pptdb!
tslil
47 hours
Starting on importing network!
tslil
47 hours
Gotta go fast
tslil
47 hours
Fixed indentation and some bugs, stats programme
tslil
47 hours
Set dialect to C99
tslil
47 hours
extract games from playtak.com/games database
tslil
47 hours
Line-mode mostly complete
tslil
47 hours
Added linenoise library, uninitialised variable + renaming
tslil
47 hours
Init
tslil