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40 hoursOpps, wrong stonetslil clingman
40 hoursClosing in on lcd!tslil clingman
40 hoursInlined placements, should be fastertslil clingman
40 hoursIt's becoming clear i need to write my own interfacetslil clingman
40 hoursMerge branch 'master' of git.sr.ht:~tslil/ctaktslil clingman
40 hoursSlight bugtslil clingman
40 hoursMemory oob fixtslil clingman
40 hoursFixed extract script, wget tells me not to use -Otslil clingman
40 hoursCurrently segfaults. Maybe because serial is in use?tslil clingman
40 hoursRevert "Starting work on MCU port"tslil clingman
40 hoursFirst steps towards character LCDtslil clingman
40 hoursLeftover from another branchtslil clingman
40 hoursSaving cursor position was not a good ideatslil clingman
40 hoursIt works, but it's too slowtslil clingman
40 hoursMultiplatform builds!tslil clingman
40 hoursStarting work on MCU porttslil clingman
40 hoursCross-compilation!tslil clingman
40 hoursBetter statustslil clingman
40 hoursShed dependency of linenoisetslil clingman
40 hoursNew weights from a wider trainingtslil clingman
40 hoursBeginning to work on probabilistic depth now that MCU is outtslil clingman
40 hoursMight as well use all of them...tslil clingman
40 hoursWent back up to 1986 weightstslil
40 hoursQuick sketch of non-determinismtslil
40 hoursAnother road bugtslil
40 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
40 hoursChanged function back to macrotslil
40 hoursThere was a bug in the minimax!tslil
40 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
40 hoursSo after a small tweak, it actually plays well!tslil
40 hoursSeems tolerable, but not great. Still wont win or lose ???tslil
40 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil
40 hoursThere are still some bugs somewhere in minimax ...tslil
40 hoursFixed minimax (!), fixed bugs in tak.ctslil
40 hoursTrying minimaxtslil
40 hoursCrass errortslil
40 hoursWeights?tslil
40 hoursWider?tslil
40 hoursTrying various things to teach titslil
40 hoursHave to account for CPStslil
40 hoursWell it works, and it's bad. Many bugs fixed in interimtslil
40 hoursClosing in!tslil
40 hoursAuto-generating weightstslil
40 hoursGenerate the correct format directlytslil
40 hoursNew weightstslil
40 hoursone output (of course), Pade approximant of logistic for activationtslil
40 hoursTrain on data that is close to the end of the game onlytslil
40 hoursWorking version of this scripttslil
40 hoursThis finally works!tslil
40 hoursHopefully removed all layer bugstslil