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2021-01-26I don't have the presence of mind to debug this right nowtslil clingman
2021-01-26Somehting along these lines, i'm tiredtslil clingman
2021-01-26Small oversighttslil clingman
2021-01-26Small oversighttslil clingman
2021-01-26Small changes to build ct1986tslil clingman
2021-01-26Storing best moves!tslil clingman
2021-01-26This matches alpha-beta!tslil clingman
2021-01-26Stable negamax-alpha-beta fail-softtslil clingman
2021-01-26Once again, adding TT changes the outcometslil clingman
2021-01-26Actually it seems before i was mis-countingtslil clingman
2021-01-26There is still a bug, it doesn't appear to be checking enoughtslil clingman
2021-01-25Stripping debug stufftslil clingman
2021-01-25It was a silly typo! Hoorah!tslil clingman
2021-01-25Still bugs...tslil clingman
2021-01-25Still some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
2021-01-25There's still something wrongtslil clingman
2021-01-25Incidental bugfixtslil clingman
2021-01-25This looks better to me and confirms scribbles on papertslil clingman
2021-01-25I don't understand why action_list.c:306 != 259tslil clingman
2021-01-25There are still some bugs in the undo almost surely...tslil clingman
2021-01-25Lots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
2021-01-25Memory leak fixtslil clingman
2021-01-24This is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
2021-01-24Working on action lists to refactortslil clingman
2021-01-24Still tryingtslil clingman
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2021-01-23Hash collisionstslil clingman
2021-01-23Fixed some important bugstslil clingman
2021-01-23Attempting Zobrist hashingtslil clingman
2021-01-23Not correct usage, need to try hashingtslil clingman
2021-01-23no speed increase ...tslil clingman
2021-01-22Trying caching to speed things uptslil clingman
2021-01-22Thanks compile warnings!tslil clingman
2021-01-22Should now play out to the endtslil clingman
2021-01-21Starting work on LCD librarytslil clingman
2021-01-21Busybox is irritatingtslil clingman
2021-01-21Busybox needs LFS to buildtslil clingman
2021-01-21Cleaning up busyboxtslil clingman
2021-01-21Finally (?) fixed winning avoidancetslil clingman
2021-01-21Slight fix to game looptslil clingman
2021-01-21Renamingtslil clingman
2021-01-21Merge branch 'negamax'tslil clingman
2021-01-21Many fixes, i think this is actually correcttslil clingman
2021-01-21cleanuptslil clingman
2021-01-21Unrelatedtslil clingman
2021-01-21Experimentingtslil clingman
2021-01-20Merge branch 'pi'tslil clingman
2021-01-20Merge branch 'master' of git.sr.ht:~tslil/ctaktslil clingman
2021-01-20Vertical line is just incremented %2, i'll have to manually buffertslil clingman
charlcd.c:621 case '\n': /* * flush the remainder of the current line and * go to the beginning of the next line */ for (; priv->addr.x < lcd->bwidth; priv->addr.x++) lcd->ops->write_data(lcd, ' '); priv->addr.x = 0; priv->addr.y = (priv->addr.y + 1) % lcd->height; charlcd_gotoxy(lcd); break;
2021-01-20Auto-start the gametslil clingman
2021-01-20Working on better output + build system refinementtslil clingman