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48 hoursIt would appear that any function call whatsoever is slower :/tslil clingman
For now we'll stay with directly recomputing it at each non-terminal node
48 hoursI don't have the presence of mind to debug this right nowtslil clingman
48 hoursSomehting along these lines, i'm tiredtslil clingman
48 hoursSmall oversighttslil clingman
48 hoursSmall changes to build ct1986tslil clingman
48 hoursStoring best moves!tslil clingman
48 hoursThis matches alpha-beta!tslil clingman
48 hoursStable negamax-alpha-beta fail-softtslil clingman
48 hoursOnce again, adding TT changes the outcometslil clingman
48 hoursActually it seems before i was mis-countingtslil clingman
48 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
48 hoursStripping debug stufftslil clingman
48 hoursIt was a silly typo! Hoorah!tslil clingman
48 hoursStill bugs...tslil clingman
48 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
48 hoursThere's still something wrongtslil clingman
48 hoursIncidental bugfixtslil clingman
48 hoursThis looks better to me and confirms scribbles on papertslil clingman
48 hoursI don't understand why action_list.c:306 != 259tslil clingman
48 hoursThere are still some bugs in the undo almost surely...tslil clingman
48 hoursLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
48 hoursMemory leak fixtslil clingman
48 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
48 hoursWorking on action lists to refactortslil clingman
48 hoursStill tryingtslil clingman
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48 hoursHash collisionstslil clingman
48 hoursFixed some important bugstslil clingman
48 hoursAttempting Zobrist hashingtslil clingman
48 hoursNot correct usage, need to try hashingtslil clingman
48 hoursno speed increase ...tslil clingman
48 hoursTrying caching to speed things uptslil clingman
48 hoursThanks compile warnings!tslil clingman
48 hoursShould now play out to the endtslil clingman
48 hoursStarting work on LCD librarytslil clingman
48 hoursBusybox is irritatingtslil clingman
48 hoursBusybox needs LFS to buildtslil clingman
48 hoursCleaning up busyboxtslil clingman
48 hoursFinally (?) fixed winning avoidancetslil clingman
48 hoursSlight fix to game looptslil clingman
48 hoursRenamingtslil clingman
48 hoursMerge branch 'negamax'tslil clingman
48 hourscleanuptslil clingman
48 hoursMany fixes, i think this is actually correcttslil clingman
48 hoursUnrelatedtslil clingman
48 hoursExperimentingtslil clingman
48 hoursMerge branch 'pi'tslil clingman
48 hoursMerge branch 'master' of git.sr.ht:~tslil/ctaktslil clingman
48 hoursVertical line is just incremented %2, i'll have to manually buffertslil clingman
charlcd.c:621 case '\n': /* * flush the remainder of the current line and * go to the beginning of the next line */ for (; priv->addr.x < lcd->bwidth; priv->addr.x++) lcd->ops->write_data(lcd, ' '); priv->addr.x = 0; priv->addr.y = (priv->addr.y + 1) % lcd->height; charlcd_gotoxy(lcd); break;
48 hoursGetting ready for cross compilationtslil clingman
48 hoursCompiler warningtslil clingman