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An implementation of Tak and a computer opponent in C
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Author
47 hours
Skeleton readme
tslil clingman
47 hours
Added license information!
tslil clingman
47 hours
Print progress before recursion rather than after
tslil clingman
47 hours
Typo
tslil clingman
47 hours
Merge branch 'zobrist'
tslil clingman
47 hours
Small oversight
tslil clingman
47 hours
Removed treap in favour of linked-list chained hash table
tslil clingman
47 hours
Small changes to build ct1986
tslil clingman
47 hours
It would appear that any function call whatsoever is slower :/
tslil clingman
For now we'll stay with directly recomputing it at each non-terminal node
47 hours
Storing best moves!
tslil clingman
47 hours
I don't have the presence of mind to debug this right now
tslil clingman
47 hours
This matches alpha-beta!
tslil clingman
47 hours
Somehting along these lines, i'm tired
tslil clingman
47 hours
Stable negamax-alpha-beta fail-soft
tslil clingman
47 hours
Small oversight
tslil clingman
47 hours
Once again, adding TT changes the outcome
tslil clingman
47 hours
Actually it seems before i was mis-counting
tslil clingman
47 hours
There is still a bug, it doesn't appear to be checking enough
tslil clingman
47 hours
Stripping debug stuff
tslil clingman
47 hours
It was a silly typo! Hoorah!
tslil clingman
47 hours
Still bugs...
tslil clingman
47 hours
Still some bugs, standing stone becomes flat at depth4 self-play??
tslil clingman
47 hours
There's still something wrong
tslil clingman
47 hours
Incidental bugfix
tslil clingman
47 hours
This looks better to me and confirms scribbles on paper
tslil clingman
47 hours
I don't understand why action_list.c:306 != 259
tslil clingman
47 hours
There are still some bugs in the undo almost surely...
tslil clingman
47 hours
Lots of bugfixes, mostly uint vs int. Still weirdness in game
tslil clingman
47 hours
Memory leak fix
tslil clingman
47 hours
This is the basic idea, there's ≥ 1 bug (generates illegals...)
tslil clingman
47 hours
Working on action lists to refactor
tslil clingman
47 hours
Still trying
tslil clingman
|
47 hours
Hash collisions
tslil clingman
47 hours
Fixed some important bugs
tslil clingman
47 hours
Attempting Zobrist hashing
tslil clingman
47 hours
Not correct usage, need to try hashing
tslil clingman
47 hours
no speed increase ...
tslil clingman
47 hours
Trying caching to speed things up
tslil clingman
47 hours
Thanks compile warnings!
tslil clingman
47 hours
Should now play out to the end
tslil clingman
47 hours
Starting work on LCD library
tslil clingman
47 hours
Busybox is irritating
tslil clingman
47 hours
Busybox needs LFS to build
tslil clingman
47 hours
Cleaning up busybox
tslil clingman
47 hours
Finally (?) fixed winning avoidance
tslil clingman
47 hours
Slight fix to game loop
tslil clingman
47 hours
Renaming
tslil clingman
47 hours
Merge branch 'negamax'
tslil clingman
47 hours
cleanup
tslil clingman
47 hours
Many fixes, i think this is actually correct
tslil clingman
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