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45 hoursTry to squeeze out a little more performancetslil clingman
``Common wisdom'' dictates that placements are often better than stack moves, so we bias the generated move list in this fashion. Seems to be a little faster.
45 hoursPurged uninteresting statisticstslil
45 hoursSyntax errors, small tweak to training data generationtslil clingman
45 hoursCleaned up build systemtslil clingman
45 hoursSkeleton readmetslil clingman
45 hoursAdded license information!tslil clingman
45 hoursPrint progress before recursion rather than aftertslil clingman
45 hoursTypotslil clingman
45 hoursMerge branch 'zobrist'tslil clingman
45 hoursSmall oversighttslil clingman
45 hoursRemoved treap in favour of linked-list chained hash tabletslil clingman
45 hoursSmall changes to build ct1986tslil clingman
45 hoursIt would appear that any function call whatsoever is slower :/tslil clingman
For now we'll stay with directly recomputing it at each non-terminal node
45 hoursStoring best moves!tslil clingman
45 hoursI don't have the presence of mind to debug this right nowtslil clingman
45 hoursThis matches alpha-beta!tslil clingman
45 hoursSomehting along these lines, i'm tiredtslil clingman
45 hoursStable negamax-alpha-beta fail-softtslil clingman
45 hoursSmall oversighttslil clingman
45 hoursOnce again, adding TT changes the outcometslil clingman
45 hoursActually it seems before i was mis-countingtslil clingman
45 hoursThere is still a bug, it doesn't appear to be checking enoughtslil clingman
45 hoursStripping debug stufftslil clingman
45 hoursIt was a silly typo! Hoorah!tslil clingman
45 hoursStill bugs...tslil clingman
45 hoursStill some bugs, standing stone becomes flat at depth4 self-play??tslil clingman
45 hoursThere's still something wrongtslil clingman
45 hoursIncidental bugfixtslil clingman
45 hoursThis looks better to me and confirms scribbles on papertslil clingman
45 hoursI don't understand why action_list.c:306 != 259tslil clingman
45 hoursThere are still some bugs in the undo almost surely...tslil clingman
45 hoursLots of bugfixes, mostly uint vs int. Still weirdness in gametslil clingman
45 hoursMemory leak fixtslil clingman
45 hoursThis is the basic idea, there's ≥ 1 bug (generates illegals...)tslil clingman
45 hoursWorking on action lists to refactortslil clingman
45 hoursStill tryingtslil clingman
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45 hoursHash collisionstslil clingman
45 hoursFixed some important bugstslil clingman
45 hoursAttempting Zobrist hashingtslil clingman
45 hoursNot correct usage, need to try hashingtslil clingman
45 hoursno speed increase ...tslil clingman
45 hoursTrying caching to speed things uptslil clingman
45 hoursThanks compile warnings!tslil clingman
45 hoursShould now play out to the endtslil clingman
45 hoursStarting work on LCD librarytslil clingman
45 hoursBusybox is irritatingtslil clingman
45 hoursBusybox needs LFS to buildtslil clingman
45 hoursCleaning up busyboxtslil clingman
45 hoursFinally (?) fixed winning avoidancetslil clingman
45 hoursSlight fix to game looptslil clingman