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ctak
action_list_caching
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lazy_queue
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An implementation of Tak and a computer opponent in C
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Author
2 days
Try to squeeze out a little more performance
tslil clingman
2 days
Purged uninteresting statistics
tslil
2 days
Syntax errors, small tweak to training data generation
tslil clingman
2 days
Cleaned up build system
tslil clingman
2 days
Skeleton readme
tslil clingman
2 days
Added license information!
tslil clingman
2 days
Print progress before recursion rather than after
tslil clingman
2 days
Typo
tslil clingman
2 days
Merge branch 'zobrist'
tslil clingman
2 days
Small oversight
tslil clingman
2 days
Removed treap in favour of linked-list chained hash table
tslil clingman
2 days
Small changes to build ct1986
tslil clingman
2 days
It would appear that any function call whatsoever is slower :/
tslil clingman
2 days
Storing best moves!
tslil clingman
2 days
I don't have the presence of mind to debug this right now
tslil clingman
2 days
This matches alpha-beta!
tslil clingman
2 days
Somehting along these lines, i'm tired
tslil clingman
2 days
Stable negamax-alpha-beta fail-soft
tslil clingman
2 days
Small oversight
tslil clingman
2 days
Once again, adding TT changes the outcome
tslil clingman
2 days
Actually it seems before i was mis-counting
tslil clingman
2 days
There is still a bug, it doesn't appear to be checking enough
tslil clingman
2 days
Stripping debug stuff
tslil clingman
2 days
It was a silly typo! Hoorah!
tslil clingman
2 days
Still bugs...
tslil clingman
2 days
Still some bugs, standing stone becomes flat at depth4 self-play??
tslil clingman
2 days
There's still something wrong
tslil clingman
2 days
Incidental bugfix
tslil clingman
2 days
This looks better to me and confirms scribbles on paper
tslil clingman
2 days
I don't understand why action_list.c:306 != 259
tslil clingman
2 days
There are still some bugs in the undo almost surely...
tslil clingman
2 days
Lots of bugfixes, mostly uint vs int. Still weirdness in game
tslil clingman
2 days
Memory leak fix
tslil clingman
2 days
This is the basic idea, there's ≥ 1 bug (generates illegals...)
tslil clingman
2 days
Working on action lists to refactor
tslil clingman
2 days
Still trying
tslil clingman
2 days
Hash collisions
tslil clingman
2 days
Fixed some important bugs
tslil clingman
2 days
Attempting Zobrist hashing
tslil clingman
2 days
Not correct usage, need to try hashing
tslil clingman
2 days
no speed increase ...
tslil clingman
2 days
Trying caching to speed things up
tslil clingman
2 days
Thanks compile warnings!
tslil clingman
2 days
Should now play out to the end
tslil clingman
2 days
Starting work on LCD library
tslil clingman
2 days
Busybox is irritating
tslil clingman
2 days
Busybox needs LFS to build
tslil clingman
2 days
Cleaning up busybox
tslil clingman
2 days
Finally (?) fixed winning avoidance
tslil clingman
2 days
Slight fix to game loop
tslil clingman
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