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44 hoursStarting work on MCU porttslil clingman
44 hoursCross-compilation!tslil clingman
44 hoursBetter statustslil clingman
44 hoursShed dependency of linenoisetslil clingman
44 hoursNew weights from a wider trainingtslil clingman
44 hoursBeginning to work on probabilistic depth now that MCU is outtslil clingman
44 hoursMight as well use all of them...tslil clingman
44 hoursWent back up to 1986 weightstslil
44 hoursQuick sketch of non-determinismtslil
44 hoursAnother road bugtslil
44 hoursDragon is not separate, fixed concession, allowing playing as b/wtslil
44 hoursChanged function back to macrotslil
44 hoursThere was a bug in the minimax!tslil
44 hoursBetter trained weights, an important oversight in minimax (steps <=)tslil
I still can't tell whether if ((ply & 1) == 0) this = this - 1.0; is correct.
44 hoursSo after a small tweak, it actually plays well!tslil
44 hoursSeems tolerable, but not great. Still wont win or lose ???tslil
44 hoursTrying alpha-beta pruning. There's a bug somewhere ...tslil
44 hoursThere are still some bugs somewhere in minimax ...tslil
In tinue it doesn't seem to choose a move
44 hoursFixed minimax (!), fixed bugs in tak.ctslil
With minimax of depth 1 the evaluation function seems alright with the current method of training and generating weights
44 hoursTrying minimaxtslil
44 hoursCrass errortslil
44 hoursWeights?tslil
44 hoursWider?tslil
44 hoursTrying various things to teach titslil
44 hoursHave to account for CPStslil
44 hoursWell it works, and it's bad. Many bugs fixed in interimtslil
44 hoursClosing in!tslil
44 hoursAuto-generating weightstslil
44 hoursGenerate the correct format directlytslil
44 hoursNew weightstslil
44 hoursone output (of course), Pade approximant of logistic for activationtslil
44 hoursTrain on data that is close to the end of the game onlytslil
44 hoursWorking version of this scripttslil
44 hoursThis finally works!tslil
44 hoursHopefully removed all layer bugstslil
44 hoursTrying again with correct data generationtslil
44 hoursAlso this was wrongtslil
44 hoursClose in principle, but there;s a bug in ct1997 &/ pptdb!tslil
44 hoursThis is the general idea, but i'm sure order is incorrect somewheretslil
44 hoursStarting on importing network!tslil
44 hoursTwo inputs to model, stacks and flat countstslil
44 hoursFixed comments during extractiontslil
44 hoursShuffling is importanttslil
44 hoursMagictslil
44 hoursFixed a small bug in PTN parsing, other stufftslil
44 hoursClosing in on something reasonable for roadstslil
44 hoursCheck for road wins before flat winstslil
44 hoursSearching for a good representationtslil
44 hoursSmall tweakstslil
44 hoursOn the hunt for a better representationtslil